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A mop is an item used for cleaning bloodstains.
Usage
If the player is carrying both a bottle of bleach and a mop, when right-clicking a blood splatter, the “Clean Blood” option will appear. The player will then wield the mop in both hands and 5 thirst from the bleach will be deducted. Note: When 9 or less bleach is remaining in the bottle, the bleach will be fully consumed.
Cleaning bloodstains is currently cosmetic and will not affect the player's health.
Although the mop is being equipped in both hands and is visible when moping, it currently can't be used as an improvised weapon to fend zombies off unlike the fishing rod or similar tools, and unarmed fighting will be used instead.
Both the bath towel and dish towel can be used instead of a mop, which use different animations but serve the same function. However, towels also have the additional use of drying oneself, although they currently weight more and need to have bleach equipped separately.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bathroom | metal_shelves | 23.67% |
cornerstorestorage | counter | 23.67% |
fossoil | shelves | 23.67% |
gas2go | shelves | 23.67% |
gasstorage | counter | 23.67% |
gasstore | shelves | 23.67% |
generalstore | shelves | 23.67% |
gigamart | shelves | 23.67% |
grocery | shelves | 23.67% |
janitor | counter | 23.67% |
janitor | metal_shelves | 23.67% |
laundry | counter | 23.67% |
laundry | metal_shelves | 23.67% |
laundry | shelves | 23.67% |
mechanic | wardrobe | 23.67% |
pharmacy | shelves | 23.67% |
schoolstorage | counter | 23.67% |
thundergas | shelves | 23.67% |
zippeestorage | counter | 23.67% |
zippeestore | shelves | 23.67% |
History
Base.Mop
Version | Description |
---|---|
Build 42.0.0 | AttachmentType added with value Shovel .BaseSpeed added with value 1.2 .BreakSound added with value BroomBreak .Categories added with value ['Improvised', 'Blunt'] .ConditionLowerChanceOneIn added with value 2 .ConditionMax added with value 3 .CritDmgMultiplier added with value 1 .CriticalChance added with value 5 .DisplayCategory changed from Household to HouseholdWeapon .DoorDamage added with value 1 .DoorHitSound added with value BroomHit .DropSound added with value BroomDrop .HitFloorSound added with value BroomHit .HitSound added with value BroomHit .IdleAnim added with value Idle_Weapon2 .KnockBackOnNoDeath added with value FALSE .KnockdownMod added with value 0 .MaxDamage added with value 0.5 .MaxHitCount added with value 3 .MaxRange added with value 1.6 .MinAngle added with value 0.85 .MinDamage added with value 0.2 .MinRange added with value 0.61 .MinimumSwingTime added with value 2 .OnBreak added with value OnBreak.LongStick .PushBackMod added with value 0.3 .RunAnim added with value Run_Weapon2 .SplatBloodOnNoDeath added with value FALSE .SplatNumber added with value 1 .SubCategory added with value Swinging .SwingAmountBeforeImpact added with value 0.02 .SwingAnim added with value Bat .SwingSound added with value BroomSwing .SwingTime added with value 2 .Item tag added with value ['CleanStains', 'IsFireFuel', 'RepairWithGlue', 'RepairWithTape'] .TreeDamage added with value 0 .TwoHandWeapon added with value TRUE .Type changed from Normal to Weapon .WeaponSprite added with value Mop_Hand .Weight changed from 0.1 to 2 .WorldStaticModel removed. |
Build 41.65 | DisplayCategory added with value Household . |
Build 41.50 | WorldStaticModel added with value Mop . |
Build 32.14 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons_2handed.txt
item Mop
{
DisplayName = Mop,
DisplayCategory = HouseholdWeapon,
Type = Weapon,
Weight = 2,
Icon = Mop,
AttachmentType = Shovel,
BaseSpeed = 1.2,
BreakSound = BroomBreak,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 2,
ConditionMax = 3,
CritDmgMultiplier = 1,
CriticalChance = 5,
DoorDamage = 1,
DoorHitSound = BroomHit,
DropSound = BroomDrop,
HitFloorSound = BroomHit,
HitSound = BroomHit,
IdleAnim = Idle_Weapon2,
KnockBackOnNoDeath = FALSE,
KnockdownMod = 0,
MaxDamage = 0.5,
MaxHitCount = 3,
MaxRange = 1.6,
MinAngle = 0.85,
MinDamage = 0.2,
MinRange = 0.61,
MinimumSwingTime = 2,
PushBackMod = 0.3,
RunAnim = Run_Weapon2,
SplatBloodOnNoDeath = FALSE,
SplatNumber = 1,
SubCategory = Swinging,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Bat,
SwingSound = BroomSwing,
SwingTime = 2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
WeaponSprite = Mop_Hand,
Tags = CleanStains;IsFireFuel;RepairWithGlue;RepairWithTape,
OnBreak = OnBreak.LongStick,
}