More actions
English • Deutsch • español • français • italiano • 日本語 • 한국어 • polski • português do Brasil • русский • ไทย • Türkçe • українська • 中文(简体)
Used with improvised devices to create booby-traps.
Requires known recipe and Electrical skill.
A motion sensor is an electrical item used in crafting.
Usage
A motion sensor is used in crafting recipes for modifying explosives, allowing them to trigger if they detect motion.
Crafting
How to craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Motion Sensor |
Home Alarm ×1 | Screwdriver |
none | none | 0.5 Electrical |
What it can craft
It can be attached to various bombs.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 19.68% |
Electrician | crate | 19.68% |
Electrician | metal_shelves | 19.68% |
garagestorage | crate | 19.68% |
SafehouseLoot | crate | 19.68% |
SafehouseLoot | metal_shelves | 19.68% |
storageunit | crate | 19.68% |
History
Base.MotionSensor
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Electronics . |
Build 41.50 | WorldStaticModel added with value MotionSensor . |
Build 35.25b | MetalValue added with value 7 .Tooltip added with value Tooltip_MotionSensor . |
Build 32.14 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item MotionSensor
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Motion Sensor,
Icon = MotionSensor,
MetalValue = 7,
Tooltip = Tooltip_MotionSensor,
WorldStaticModel = MotionSensor,
}