Muldraugh is a small town located roughly in the middle of Knox Country, and is heavily based on the real-life town of the same name. It serves as the starting location for Winter Is Coming, A Really CD DA, is one of the four possible starting locations in sandbox mode, and is the starting location for the upcoming (previously removed) story mode - 'Til Death Us Do Part. It sits only on one side of Dixie Hwy (Route 31W), south of Louisville.
Muldraugh is a particularly low wealth and low income town, with much of its infrastructure noticeably old and in poor shape. Many of its shops have been abandoned and cleared out prior to the Knox Event, with many stores being for sale or lease. Many residents lived below the poverty line, relying on Muldraugh's soup kitchen on Dixie Hwy and the large amount of mobile homes for shelter.
Muldraugh is an overall medium difficulty town, being more difficult to survive in than Rosewood or Riverside, but far easier to survive in than West Point. There is a sizable zombie population compared to most other towns, however, the abundance of weapons and high value loot, as well as the tendency of most of the zombie population to be clustered around a few key areas, make the high number of zombies less of a problem. Some of the key looting areas are the large amount of self storage lots, the McCoy Logging Co., the police station, Cortman Medical, and the factories on the outskirts.
Muldraugh can generally be divided into two districts.
Most of the town is composed of the large residential district, with various houses and trailer parks that are noticeably lower-class, along with a few stores and offices, dotting the landscape. With the exception of the small Gated community on the southeastern side of town, the houses tend to be rather small and not contain much loot on their own. This is especially true with trailers, and can be a problem on higher loot rarity settings. The zombie population tends to be relatively sizable, with small pockets of larger populations surrounding the occasional office building or store in the district.
Nearly all of Muldraugh's commercial district lies on Dixie Highway. As such, most of the businesses and loot-rich locations are fairly close to each other. However, the section of Dixie Highway is swarming with thousands of zombies, making venturing into this area highly dangerous if the player is unprepared. It is not recommended to rely solely on melee weapons in this area due to the high population of zombies and potential for exhaustion, unless the player is armed with highly effective weapons such as katanas, garden forks, or pick axes, or if they have high nimble and weapon skills across the board. The use of Molotovs, fire bombs, or firearms is highly recommended if the player wishes to clear out this area.
Businesses and landmarks
Food & drink
|Pile o' Crepe
|Smokey's Saloon & Restaurant
|Communal dining area
|The Rusty Rifle
Hair & beauty
|McCoy Logging Co.
|Adult Education Center
|H. Smith Attorney
|Holy Grace Church
|First Baptist Chapel
Retail & stores
|Video rental store
|Auto Repair Shop (Muldraugh)
|Coin Op Laundromat
|Gas 2 Go
|Industrial cargo hub
|Self storage lot
- The greatest danger in Muldraugh is exhaustion. The high zombie population necessitates nearly constant fighting to survive. Due to this, it is easy to become exhausted from constant fights with zeds if the player is not careful. The town layout is very open with lots of wide open roads, lots, and spaces. This allows for zombies to easily spot the player and attack from nearly all sides. Characters with poor fitness or that rely extensively on stealth will be at a severe disadvantage in Muldraugh. Don't get too comfortable, and always rest between fights.
- Due to the aforementioned distibution of zombies, it is not recommended to go into Muldraugh guns blazing without high Nimble, Aiming, or weapon skills. It might be a better idea to slowly lure zombies away from hordes, or to simply avoid large hordes and the areas they congregate in during the first weeks after the player spawns.
- Stay away from Dixie Highway while in Muldraugh if at all possible, unless the player is prepared to fight thousands of zombies at once. If the player is spotted by the helicopter near Dixie Highway, they are as good as dead without a quick means of escape.
- The various warehouses and self storage buildings in the northern side of town are great sources of weapons to fend off the large amounts of zombies.
Muldraugh has been the focal point for Project Zomboid ever since its first release as a tech demo in 2011. The town design has changed substantially since, starting with just one cell and later increased to two. Since everything was crammed into a small space, the town wasn't very interesting and rather confusing, with some houses having to make do without bedrooms or bathrooms. Leading up to the Steam release in November of 2013, the town of Muldraugh was wiped out and rebuilt, basing it on the satellite image of the real world Muldraugh. The town itself is now approximately 10 cells with the outskirts expanding to more than 200 cells.
- The conspiracy crap??? tape mentions that years ago, the Muldraugh area was the subject of military tests. Mass cattle deaths, a strange taste in tap water and an odd stench in the air were all reported. This may indicate the US Military's involvement with the Knox Event, but it is currently unconfirmed, and the lore of the Knox Event itself will likely be expanded upon in a future update.
The in-game tourist map of Muldraugh.
Custom map of Muldraugh from RC 2.9.7.
Rotated custom map of Muldraugh from RC 2.9.7.
Updated custom map of Muldraugh from RC 2.9.7.
Tourist map styled map of all the important places in Muldraugh. Intentionally simplistic for minimal spoilers from RC 2.9.7.
Plain version of the Muldraugh map from RC 2.9.7.
Paper version of the Muldraugh map from RC 2.9.7.