Mushrooms are a perishable food item which can come in 7 different variations, one of which is randomly poisonous in each gameplay.
Usage
Nutrition
Consumable properties
Mushrooms can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -13 | - | - | - | |
Stale | -10 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -13 | - | - | - | |
Stale | -10 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -15 | - | - | - | |
Stale | -11 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -13 | - | - | - | |
Stale | -10 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -15 | - | - | - | |
Stale | -11 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -13 | - | - | - | |
Stale | -10 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -13 | - | - | - | |
Stale | -10 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
Crafting
Evolved recipes
Adding a "Poisonous Mushroom" as an ingredient, will make the product poisonous, even if the player can't determine whether a mushroom is poisonous or not. Each variation of mushroom (including poisonous) will count as a new and separate ingredient for bonuses in recipes.
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Location
Mushrooms do not spawn naturally, and can only be obtained by foraging.
Foraging
- Main article: Foraging
Mushrooms can be found by the player without any levels in foraging, but they are more likely to find poisonous mushrooms when foraging at lower levels. When foraged, each variation of mushroom will stack under the same display name of "Mushroom".
Poison
All foraged mushrooms have a chance of being poisonous. The only way to determine if a mushroom is poisonous is to have picked up the herbalist trait during character creation or have read The Herbalist. This will change the display name to "Poisonous Mushroom" with a poisonous icon .
Variants
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Trivia
- While they have different icons, all mushroom variants currently share the same model.
History
Base.MushroomGeneric1
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MushroomGeneric2
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MushroomGeneric3
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
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Base.MushroomGeneric4
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MushroomGeneric5
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
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Base.MushroomGeneric6
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
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Base.MushroomGeneric7
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Base.MushroomGeneric1
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric1
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric1,
EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -13,
ThirstChange = -1,
Calories = 30,
Carbohydrates = 2.12,
Lipids = 0.24,
Proteins = 2.04,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}
Base.MushroomGeneric2
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric2
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric2,
EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -13,
ThirstChange = -1,
Calories = 30,
Carbohydrates = 2.12,
Lipids = 0.24,
Proteins = 2.04,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}
Base.MushroomGeneric3
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric3
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric3,
EvolvedRecipe = Pizza:15;Burger:15;Omelette:15;Stir fry Griddle Pan:15;Stir fry:15;Stew:15;Pie:15;Soup:15;Sandwich:15;Sandwich Baguette:15;Salad:15;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -15,
ThirstChange = -1,
Calories = 32,
Carbohydrates = 2.56,
Lipids = 0.32,
Proteins = 2.36,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}
Base.MushroomGeneric4
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric4
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric4,
EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -13,
ThirstChange = -1,
Calories = 30,
Carbohydrates = 2.12,
Lipids = 0.24,
Proteins = 2.04,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}
Base.MushroomGeneric5
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric5
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric5,
EvolvedRecipe = Pizza:15;Burger:15;Omelette:15;Stir fry Griddle Pan:15;Stir fry:15;Stew:15;Pie:15;Soup:15;Sandwich:15;Sandwich Baguette:15;Salad:15;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -15,
ThirstChange = -1,
Calories = 32,
Carbohydrates = 2.56,
Lipids = 0.32,
Proteins = 2.36,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}
Base.MushroomGeneric6
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric6
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric6,
EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -13,
ThirstChange = -1,
Calories = 30,
Carbohydrates = 2.12,
Lipids = 0.24,
Proteins = 2.04,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}
Base.MushroomGeneric7
Source: ProjectZomboid\media\scripts\items_food.txt
item MushroomGeneric7
{
DisplayName = Mushrooms,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = MushroomGeneric7,
EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
FoodType = Mushroom,
HerbalistType = Mushroom,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 3,
DaysTotallyRotten = 4,
HungerChange = -13,
ThirstChange = -1,
Calories = 32,
Carbohydrates = 2.12,
Lipids = 0.24,
Proteins = 2.04,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
}