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Mushrooms

From PZwiki
(Redirected from Mushrooms)
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Mushrooms
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
3 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
ThirstMoodle Icon Thirsty.png
-1
CaloriesCalories
CarbohydratesCarbohydrates
ProteinsProteins
FatFat
Effect
PoisonPoison
?
Technical
Item ID

Mushrooms are a perishable food item which can come in 7 different variations, one of which is randomly poisonous in each gameplay.

Usage

Consumable properties

Mushrooms can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.

Fresh Stale Rotten

Mushroom1 Anim.gif
Hunger: -13


Mushroom1 Anim.gif
Hunger: -10
Boredom: +10
Unhappiness: +10

Mushroom1 Anim.gif
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Fresh Stale Rotten

Mushroom2 Anim.gif
Hunger: -15


Mushroom2 Anim.gif
Hunger: -11
Boredom: +10
Unhappiness: +10

Mushroom2 Anim.gif
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Nutrition

Mushroom Hunger Calories Lipids Carbohydrates Proteins
MushroomGeneric1.png -13 30 0.24 2.04 2.12
MushroomGeneric2.png -13 30 0.24 2.04 2.12
MushroomGeneric3.png -15 32 0.32 2.36 2.56
MushroomGeneric4.png -13 30 0.24 2.04 2.12
MushroomGeneric5.png -15 32 0.32 2.36 2.56
MushroomGeneric6.png -13 30 0.24 2.04 2.12
MushroomGeneric7.png -13 32 0.24 2.04 2.12

Crafting

Evolved recipes

Adding a "Poisonous Mushroom" as an ingredient, will make the product poisonous, even if the player can't determine whether a mushroom is poisonous or not. Each variation of mushroom (including poisonous) will count as a new and separate ingredient for bonuses in recipes.

MushroomGeneric1.pngMushroomGeneric2.pngMushroomGeneric4.pngMushroomGeneric6.pngMushroomGeneric7.png MushroomGeneric3.pngMushroomGeneric5.png
Product Nutrition
Soup
Soup
13
Stew
Stew
13
Salad
Salad
13
Stir Fry
Stir Fry
13
Roasted Vegetables
Roasted Vegetables
13
Sandwich
Sandwich
13
Burger
Burger
13
Pie (savory)
Pie (savory)
13
Rice Pot/Saucepan
Rice Pot/Saucepan
13
Pasta Pot/Saucepan
Pasta Pot/Saucepan
13
Omelette
Omelette
13
Pizza
Pizza
13
Beverage
Beverage
6
Product Nutrition
Soup
Soup
15
Stew
Stew
15
Salad
Salad
15
Stir Fry
Stir Fry
15
Roasted Vegetables
Roasted Vegetables
15
Sandwich
Sandwich
15
Burger
Burger
15
Pie (savory)
Pie (savory)
15
Rice Pot/Saucepan
Rice Pot/Saucepan
15
Pasta Pot/Saucepan
Pasta Pot/Saucepan
15
Omelette
Omelette
15
Pizza
Pizza
15
Beverage
Beverage
5

Distribution

Mushrooms do not spawn naturally, and can only be obtained by foraging.

Foraging

Main article: Foraging

Mushrooms can be found by the player without any levels in foraging, but they are more likely to find poisonous mushrooms when foraging at lower levels. When foraged, each variation of mushroom will stack under the same display name of "Mushroom".

Poison

All foraged mushrooms have a chance of being poisonous. The only way to determine if a mushroom is poisonous is to have picked up the herbalist trait during character creation or have read The Herbalist. This will change the display name to "Poisonous Mushroom" with a poisonous icon Poisonous icon.

Item IDs

Name Icon Item ID
Mushrooms MushroomGeneric1.png Base.MushroomGeneric1
Mushrooms MushroomGeneric2.png Base.MushroomGeneric2
Mushrooms MushroomGeneric3.png Base.MushroomGeneric3
Mushrooms MushroomGeneric4.png Base.MushroomGeneric4
Mushrooms MushroomGeneric5.png Base.MushroomGeneric5
Mushrooms MushroomGeneric6.png Base.MushroomGeneric6
Mushrooms MushroomGeneric7.png Base.MushroomGeneric7

Distribution

The loot distributions can be found in the table(s) below.

MushroomGeneric1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric4 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric5 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric6 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric7 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -

Trivia

  • While they have different icons, all mushroom variants currently share the same model.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

MushroomGeneric1.png Base.MushroomGeneric1
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric1
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric1,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric2.png Base.MushroomGeneric2
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric2
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric2,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric3.png Base.MushroomGeneric3
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric3
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric3,
		EvolvedRecipe = Pizza:15;Burger:15;Omelette:15;Stir fry Griddle Pan:15;Stir fry:15;Stew:15;Pie:15;Soup:15;Sandwich:15;Sandwich Baguette:15;Salad:15;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -15,
		ThirstChange = -1,
		Calories = 32,
		Carbohydrates = 2.56,
		Lipids = 0.32,
		Proteins = 2.36,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric4.png Base.MushroomGeneric4
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric4
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric4,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric5.png Base.MushroomGeneric5
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric5
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric5,
		EvolvedRecipe = Pizza:15;Burger:15;Omelette:15;Stir fry Griddle Pan:15;Stir fry:15;Stew:15;Pie:15;Soup:15;Sandwich:15;Sandwich Baguette:15;Salad:15;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -15,
		ThirstChange = -1,
		Calories = 32,
		Carbohydrates = 2.56,
		Lipids = 0.32,
		Proteins = 2.36,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric6.png Base.MushroomGeneric6
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric6
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric6,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric7.png Base.MushroomGeneric7
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric7
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric7,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 32,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

See also