Spiked Plank

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Spiked Plank
Spiked Plank
General
Category Weapon
Weight
Heavy Load
3.1
Equipped Two-handed
Condition max. 10
Damage
Type Blunt
Swing time 4
Range 0.61–1.32 tiles
Damage 0.5–0.8
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.PlankNail

The Spiked Plank is a player constructed weapon using a wooden plank and hammering in nails.

Usage

Weapon

The Spiked Plank has a very slow swing rate but compensates with a longer range than many of the weapons, and is a weapon that can be made again when it breaks by finding another plank. The Spiked Plank is better than some weapon alternatives for damage output, but its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.

The Spiked Plank, despite its flaws, is a multi-attack weapon and can attack 2 zombies at once. It also has a good chance of knocking zombies down so they can be finished off.

Breaking Doors

It also can cause 8 door damage per swing. For comparison, an Axe does 35 damage.

Crafting

Name Recipe Description
Spiked wood.png
Spiked Plank x1
Plank.png + Nails.png + Hammer.png
Plank x1 Nails x5 Hammer x1
(consumed) (consumed)
Makes a wooden plank a more deadly weapon. Level 0


Trivia

  • Strangely, the Spiked Plank has 0.02 increased range from a regular Plank.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 41.50
	item PlankNail
		MaxRange		= 1.32,
		WeaponSprite		= NailedPlank,
		MinAngle		= 0.75,
		Type			= Weapon,
		MinimumSwingTime	= 4,
		KnockBackOnNoDeath	= FALSE,
		SwingAmountBeforeImpact = 0.02,
		Categories		= Improvised;Blunt,
		Weight			= 3.1,
		SplatNumber		= 2,
		ConditionLowerChanceOneIn = 2,
		PushBackMod		= 0.3,
		SubCategory		= Swinging,
		ConditionMax		= 10,
		MaxHitCount		= 2,
		DoorDamage		= 8,
		SwingAnim		= Bat,
		MinRange		= 0.61,
		DisplayName		= Spiked Plank,
		SwingTime		= 4,
		KnockdownMod		= 2,
		SplatBloodOnNoDeath	= TRUE,
		Icon			= PlankNail,
		RunAnim			= Run_Weapon2,
		IdleAnim		= Idle_Weapon2,
		BreakSound		= BreakWoodItem,
		TreeDamage		= 0,
		MetalValue		= 5,
		TwoHandWeapon		= TRUE,
		CriticalChance		= 25,
		CritDmgMultiplier	= 5,
		MinDamage		= 0.5,
		MaxDamage		= 0.8,
		BaseSpeed		= 0.85,
		DamageCategory		= Slash,
		DamageMakeHole		= TRUE,
		AttachmentType		= Shovel,


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