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A hiking bag is a container item. It can be worn on the player’s back, allowing items to be carried with an encumbrance reduction. The hiking bag has blue, green, and red color variants, which are only visual differences.
Usage
The hiking bag is a middle tier bag, and has a decent carrying capacity and encumbrance reduction. Any items stored inside the hiking bag will only count as 30% of its original encumbrance when calculated with the player's overall encumbrance (an item with 2 encumbrance would weigh the player down by 0.6 encumbrance. Note that the item itself still takes up 2 encumbrance when taking up space in the bag). While the hiking bag is not as effective as the higher tier bags, it is easier to find. The normal hiking bag also applies a run speed modifier of 0.95, similar to other bags of its size. It also comes in a larger variant, a big hiking bag, which holds more items and has more encumbrance reduction.
The normal hiking bag can be found in residential houses, cabinets and dressers, and camping stores.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 3.28% |
all | locker | 2.34% |
all | wardrobe | 2.34% |
armysurplus | metal_shelves | 11.21% |
armysurplus | shelves | 11.21% |
bedroom | crate | 0.59% |
bedroom | locker | 3.28% |
bedroom | locker | 2.34% |
bedroom | wardrobe | 2.34% |
camping | counter | 11.21% |
camping | shelves | 11.21% |
campingstorage | crate | 11.21% |
changeroom | locker | 2.34% |
closet | crate | 11.21% |
closet | crate | 4.44% |
closet | crate | 2.34% |
closet | crate | 0.59% |
closet | metal_shelves | 2.34% |
fishingstorage | counter | 11.21% |
garagestorage | crate | 11.21% |
garagestorage | crate | 4.44% |
garagestorage | crate | 2.34% |
garagestorage | crate | 0.59% |
hunting | counter | 11.21% |
livingroom | wardrobe | 2.34% |
motelroomoccupied | dresser | 0.65% |
pawnshop | counter | 11.21% |
pawnshop | metal_shelves | 11.21% |
pawnshop | shelves | 11.21% |
storageunit | crate | 11.21% |
storageunit | crate | 4.44% |
storageunit | crate | 2.34% |
storageunit | crate | 0.59% |
storageunit | metal_shelves | 4.44% |
storageunit | metal_shelves | 0.59% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 8 | DeepForest: 1 | - | - | - | - | - | - | - |
Trivia
- In Build 42 it will be possible to attach sleeping bags, and tents to certain backpacks. Future
Gallery
History
Base.Bag_NormalHikingBag
Version | Description |
---|---|
Build 41.69 | SoundParameter added with value EquippedBaggageContainer HikingBag . |
Build 41.65 | DisplayCategory added with value Bag . |
Build 41.54 | WorldStaticModel added with value HikingBag_Ground . |
Build 41.38 | ReplaceInPrimaryHand changed from Bag_NormalHikingBag_RHand holdingbagright to Bag_HikingBag_RHand holdingbagright .ReplaceInSecondHand changed from Bag_NormalHikingBag_LHand holdingbagleft to Bag_HikingBag_LHand holdingbagleft . |
Build 41.37 | ReplaceInPrimaryHand changed from Bag_NormalHikingBag_RHand to Bag_NormalHikingBag_RHand holdingbagright .ReplaceInSecondHand changed from Bag_NormalHikingBag_LHand to Bag_NormalHikingBag_LHand holdingbagleft . |
Build 41.35 | ReplaceInPrimaryHand added with value Bag_NormalHikingBag_RHand .ReplaceInSecondHand added with value Bag_NormalHikingBag_LHand . |
Build 41.17 | AttachmentReplacement added with value Bag . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_NormalHikingBag
{
DisplayCategory = Bag,
WeightReduction = 70,
Weight = 1.2,
Type = Container,
Capacity = 20,
DisplayName = Hiking Bag,
IconsForTexture = Hiking_Blue;Hiking_Green;Hiking_Red,
CanBeEquipped = Back,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ClothingItem = Bag_HikingBag,
BloodLocation = Bag,
RunSpeedModifier = 0.96,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_HikingBag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_HikingBag_RHand holdingbagright,
WorldStaticModel = HikingBag_Ground,
SoundParameter = EquippedBaggageContainer HikingBag,
}