Occupation

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Occupations

Occupation, previously known as profession, is the player's line of work prior to the beginning of the Knox Event and is chosen during character creation — choosing a name, occupation and traits, which can be both positive and negative.

Each occupation gives different advantages to the player which will allow them to excel in certain skills more so than others. Since Build 31 this has become much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a Carpenter will pick up carpentry much faster than a Farmer for example, unless that Farmer also had a hobby that involved carpentry.

Starting skill level and experience boost:

  • Level 0 — 25% (default for all skills)
  • Level 1 — 75% Greenblits.png
  • Level 2 — 100% Greenblits.pngGreenblits.png
  • Level 3+ — 125% Greenblits.pngGreenblits.pngGreenblits.png

Major skill boosts can also be obtained by taking certain traits.

Note that some occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.

List of occupations

Occupation Skills Traits Starting points In-game description
Unemployed - - 8 "8 free trait points."
Fire Officer
Fire Officer
+1 Axe (skill)
+1 Fitness
+1 Sprinting
+1 Strength
- 0 -
Police Officer
Police Officer
+3 Aiming
+1 Nimble
+2 Reloading
- -4 -
Park Ranger
Park Ranger
+1 Axe (skill)
+1 Carpentry
+2 Foraging
+2 Trapping
- -4 "Allows much faster movement through forests and woodland"
Construction Worker
Construction Worker
+1 Carpentry
+3 Short Blunt
- -2 -
Security Guard
Security Guard
+1 Lightfooted
+2 Sprinting
Link=Night Owl Night Owl -2 -
Carpenter
Carpenter
+3 Carpentry
+1 Short Blunt
- 2 -
Burglar
Burglar
+2 Lightfooted
+2 Nimble
+2 Sneaking
Can hotwire vehicles, less chance of breaking the lock of a window. Burglar -6 "Can hotwire vehicles, less chance of breaking the lock of a window."
Chef
Chef
+3 Cooking
+1 Maintenance
+1 Short Blade
Know cooking Cook -4 -
Repairman
Repairman
+1 Carpentry
+2 Maintenance
+1 Short Blunt
- -4 -
Farmer
Farmer
+3 Farming - 2 -
Fisherman
Fisherman
+3 Fishing
+1 Foraging
- -2 -
Doctor
Doctor
+3 First Aid
+1 Short Blade
- 2 -
Veteran
Veteran
+2 Aiming
+2 Reloading
Does not reach states of panic Desensitized -8 -
Nurse
Nurse
+2 First Aid
+1 Lightfooted
- 2 -
Lumberjack
Lumberjack
+2 Axe (skill)
+1 Strength
Better at chopping trees. Faster axe swing. Axe Man 0 '"Allows slightly faster movement through forests and woodland."
Fitness Instructor
Fitness Instructor
+3 Fitness
+2 Sprinting
Can see the nutritional values of any food. Nutritionist -6 -
Burger Flipper
Burger Flipper
+2 Cooking
+1 Maintenance
+1 Short Blade
Know cooking Cook 2 -
Electrician
Electrician
+3 Electrical - -4 "Can operate generators."
Engineer
Engineer
+1 Carpentry
+1 Electrical
- -4 "Can make traps and explosives."
Metalworker
Metalworker
+3 Metalworking - -6 "Can weld foraged metal to create items and barricades."
Mechanic
Mechanic
+3 Mechanics
+1 Short Blunt
Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky Amateur Mechanic -4 -

Future occupations

PictureKate.png
This is a future feature.
This section is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
Occupation Skills Traits Starting points In-game description
Blacksmith
Blacksmith
+5 Fitness
+5 Strength
+3 Blacksmith
Use an anvil to create metal items Blacksmith -4 -
Salesman
Salesman
Unknown - Unknown -

See also