Open Balaclava

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Project ZomboidItemsClothingHeadwearMasksOpen Balaclava
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Open Balaclava
BalaclavaOpen Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Mask
Properties
Insulation
80%
Wind resistance
80%
Technical
Item ID
Base.Hat_BalaclavaFace

An open balaclava is a mask that is the full face variant of the balaclava.

Usage

Open balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days.

Distribution

The loot distributions can be found in the table(s) below.

Hat_BalaclavaFace distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all militarycrate 19.27%
all militarylocker 19.27%
armystorage locker 19.27%
armysurplus counter 10.78%
armysurplus metal_shelves 19.27%
armysurplus shelves 19.27%
bedroom crate 19.27%
closet crate 6.29%
closet crate 19.27%
clothingstorage crate 19.27%
clothingstore crate 19.27%
departmentstorage crate 19.27%
garagestorage crate 6.29%
garagestorage crate 19.27%
pawnshop counter 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
pawnshop shelves 19.27%
pawnshopoffice crate 19.27%
pawnshopoffice locker 19.27%
pawnshopoffice metal_shelves 19.27%
pawnshopstorage crate 19.27%
pawnshopstorage locker 19.27%
pawnshopstorage metal_shelves 19.27%
storageunit crate 6.29%
storageunit crate 19.27%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%

Open balaclavas can be found on private militia zombies and in military related containers.

Body location

Protection Hat.png
  • Head

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_BalaclavaFace
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Open Balaclava,
		ClothingItem = Hat_BalaclavaFace,
		BodyLocation = Mask,
		Icon = BalaclavaOpen,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.8,
		WindResistance = 0.8,
		WorldStaticModel = BalaclavaFace_Ground,
	}

See also