Orange Hunting Vest

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Project ZomboidItemsClothingTopsVestsOrange Hunting Vest
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Orange Hunting Vest
HuntingVest Orange Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Torso Extra
Properties
Insulation
75%
Wind resistance
75%
Technical
Item ID
Base.Vest_Hunting_Orange

The orange hunting vest is a sleeveless vest commonly used by hunters found around Knox County.

Usage

Pros and cons

Pros Cons
  • Decent insulation and wind protection.
  • No bite, scratch or bullet protection.
  • Can't be torn, fixed, or upgraded with tailoring.

Body location

Protection TankTop.png
  • Upper Torso
  • Lower Torso

Distribution

The loot distributions can be found in the table(s) below.

Vest_Hunting_Orange distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom crate 0.44%
camping clothingrack 15.1%
campingstorage crate 15.1%
changeroom locker 15.1%
closet crate 0.44%
closet crate 2.81%
closet crate 15.1%
fishingstorage clothingrack 15.1%
garagestorage crate 0.44%
garagestorage crate 2.81%
garagestorage crate 15.1%
gardenstore clothingrack 15.1%
hunting clothingrack 15.1%
storageunit crate 0.44%
storageunit crate 2.81%
storageunit crate 15.1%
storageunit metal_shelves 0.44%
storageunit metal_shelves 2.81%
Vehicles
Type Container Effective chance
Hunter Trunk 15.1%

NPCs

Hunting vests can occasionally be found on zombified hunters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Vest_Hunting_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Orange Hunting Vest,
        ClothingItem = Vest_Hunting_Orange,
        BodyLocation = TorsoExtraVest,
        Icon = Huntingvest_Orange,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.75,
        WorldStaticModel = HuntingVest_Ground,
    }

See also