Painkillers

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Painkillers
PillsPainkiller Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Reduce pain
Properties
Capacity
10 units
Technical
Item ID
Base.Pills
Reduce feelings of pain
— In-game tooltip.

Painkillers are a drainable item used in first aid.

Usage

Painkillers are used to remove pain caused by injuries, while also reversing the effects associated with it. Severe pain can prevent the player from sleeping and decrease weapon accuracy, therefore making painkillers a handy accessory.

A full painkiller packet can be used 10 times before being exhausted. Taking multiple painkillers will not impose any negative effects upon the player, and will even improve its effect.

Distribution

The loot distributions can be found in the table(s) below.

Pills distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_DoctorBag Bag_DoctorBag 6.41%
Bag_DoctorBag Bag_DoctorBag 12.41%
Bag_MedicalBag Trauma Bag 12.41%
Bag_MedicalBag Trauma Bag 23.28%
MedicalCache1 MedicalBox 23.28%
MedicalCache1 MedicalBox 41.14%
Nurse crate 23.28%
Nurse crate 41.14%
Nurse metal_shelves 23.28%
Nurse metal_shelves 41.14%
SafehouseLoot counter 23.28%
SafehouseLoot counter 41.14%
SafehouseLoot medicine 23.28%
SafehouseLoot medicine 41.14%
all inventoryfemale 0.47%
all inventorymale 0.47%
all medicine 10.78%
all militarycrate 23.28%
all militarycrate 41.14%
bathroom counter 10.78%
bathroom medicine 10.78%
bathroom shelves 10.78%
bedroom desk 2.81%
bedroom dresser 2.81%
bedroom sidetable 2.81%
conveniencestore shelves 23.28%
conveniencestore shelves 41.14%
cornerstore shelves 23.28%
cornerstore shelves 41.14%
dentiststorage metal_shelves 23.28%
dentiststorage metal_shelves 41.14%
dentiststorage metal_shelves 76.55%
druglab counter 23.28%
druglab counter 41.14%
druglab overhead 23.28%
druglab overhead 41.14%
drugshack counter 23.28%
drugshack counter 41.14%
drugshack crate 23.28%
drugshack crate 41.14%
fossoil shelves 23.28%
fossoil shelves 41.14%
gasstore shelves 23.28%
gasstore shelves 41.14%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
hospitalstorage metal_shelves 23.28%
hospitalstorage metal_shelves 41.14%
hospitalstorage metal_shelves 76.55%
kennels counter 23.28%
kennels counter 41.14%
kennels metal_shelves 23.28%
kennels metal_shelves 41.14%
kennels metal_shelves 76.55%
laboratory crate 23.28%
laboratory desk 23.28%
laboratory metal_shelves 23.28%
medical counter 23.28%
medical counter 41.14%
medical metal_shelves 23.28%
medical metal_shelves 41.14%
medical metal_shelves 76.55%
medicalstorage counter 23.28%
medicalstorage counter 41.14%
medicalstorage metal_shelves 23.28%
medicalstorage metal_shelves 41.14%
medicalstorage metal_shelves 76.55%
motelroomoccupied sidetable 1.01%
pharmacy counter 23.28%
pharmacy counter 41.14%
pharmacy metal_shelves 23.28%
pharmacy metal_shelves 41.14%
pharmacy metal_shelves 76.55%
pharmacy shelves 23.28%
pharmacy shelves 41.14%
pharmacystorage counter 23.28%
pharmacystorage counter 41.14%
pharmacystorage metal_shelves 23.28%
pharmacystorage metal_shelves 41.14%
pharmacystorage metal_shelves 76.55%
pharmacystorage shelves 23.28%
pharmacystorage shelves 41.14%
pharmacystorage shelves 76.55%
prisoncells wardrobe 2.81%
zippeestore shelves 23.28%
zippeestore shelves 41.14%
Vehicles
Type Container Effective chance
Ambulance Trunk 23.28%
Fire Trunk 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Pills
	{
	    DisplayCategory = FirstAid,
		Weight	=	0.2,
		Type	=	Drainable,
        UseDelta	=	0.1,
		UseWhileEquipped	=	FALSE,
		DisplayName	=	Painkillers,
		Icon	=	PillsPainkiller,
		Tooltip = Tooltip_Painkillers,
		StaticModel = PillBottle,
		WorldStaticModel = PainKillers_Ground,
		Medical = TRUE,
	}

See also