Paper Bag

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Paper Bag
PaperBag Model.png
PaperBagJays Model.png
PaperBagSpiffo Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
0.1 (empty)
4.53 (full)
Equipped
One-handed
Properties
Capacity
5
Technical
Item ID
Base.PaperBag
Base.Paperbag_Jays
Base.Paperbag_Spiffos
PlushSpiffo.pngThis article is about a paper bag. For lunchbag, see Lunchbag.

A paper bag is a common container item.

Usage

The paper bag is very weak, with 5 capacity and only 10% encumbrance reduction.

It can also be used as a fuel for heat sources, as a kindling or fire source with 5 minutes of burn time.

The Spiffo's paper bag can spawn with:

Burger.png Burger
Fries.png Fries
OnionRings.png Fried Onion Rings
PaperNapkins.png Paper Napkins
Straw.png Straw

The Jay's paper bag can spawn with:

ChickenFried.png Fried Chicken
Fries.png Fries
Cornbread.png Cornbread
PaperNapkins.png Paper Napkins
Straw.png Straw

Distribution

The loot distributions can be found in the table(s) below.

PaperBag distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
barbecuestore counter 23.28%
barbecuestore counter 41.14%
butcher counter 23.28%
butcher counter 41.14%
camerastore counter 23.28%
camerastore counter 41.14%
camping counter 23.28%
camping counter 41.14%
candystore counter 23.28%
candystore counter 41.14%
carsupply counter 23.28%
carsupply counter 41.14%
conveniencestore counter 23.28%
conveniencestore counter 41.14%
cornerstore counter 23.28%
cornerstore counter 41.14%
departmentstore counter 23.28%
departmentstore counter 41.14%
electronicsstore counter 23.28%
electronicsstore counter 41.14%
fishingstorage counter 23.28%
fishingstorage counter 41.14%
fossoil counter 23.28%
fossoil counter 41.14%
gardenstore counter 23.28%
gardenstore counter 41.14%
gasstore counter 23.28%
gasstore counter 41.14%
generalstore counter 23.28%
generalstore counter 41.14%
generalstorestorage counter 23.28%
generalstorestorage counter 41.14%
gigamart counter 23.28%
gigamart counter 41.14%
grocery counter 23.28%
grocery counter 41.14%
gunstore counter 23.28%
gunstore counter 41.14%
hunting counter 23.28%
hunting counter 41.14%
jewelrystore counter 23.28%
jewelrystore counter 41.14%
kitchen counter 19.27%
liquorstore counter 23.28%
liquorstore counter 41.14%
livingroom counter 19.27%
mexicankitchen counter 23.28%
mexicankitchen counter 41.14%
mexicankitchen counter 76.55%
movierental counter 23.28%
movierental counter 41.14%
pawnshop counter 23.28%
pawnshop counter 41.14%
pharmacy counter 23.28%
pharmacy counter 41.14%
pizzakitchen counter 23.28%
pizzakitchen counter 41.14%
pizzakitchen counter 76.55%
plazastore1 counter 23.28%
plazastore1 counter 41.14%
seafoodkitchen counter 23.28%
seafoodkitchen counter 41.14%
seafoodkitchen counter 76.55%
zippeestore counter 23.28%
zippeestore counter 41.14%
Paperbag_Jays distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all fridge 1.87%
all fridge 2.1%
breakroom fridge 2.81%
daycare fridge 2.81%
jayschicken_dining counter 23.28%
jayschicken_dining counter 41.14%
jayschicken_kitchen counter 23.28%
jayschicken_kitchen counter 41.14%
jayschicken_kitchen counter 76.55%
Paperbag_Spiffos distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all fridge 1.87%
all fridge 2.1%
breakroom fridge 2.81%
daycare fridge 2.81%
jayschicken_kitchen crate 23.28%
jayschicken_kitchen crate 41.14%
jayschicken_kitchen crate 76.55%
spiffo_dining counter 23.28%
spiffo_dining counter 41.14%
spiffoskitchen counter 23.28%
spiffoskitchen counter 41.14%
spiffoskitchen counter 76.55%
spiffoskitchen crate 23.28%
spiffoskitchen crate 41.14%
spiffoskitchen crate 76.55%
spiffoskitchen metal_shelves 23.28%
spiffoskitchen metal_shelves 41.14%
spiffoskitchen metal_shelves 76.55%
spiffosstorage crate 23.28%
spiffosstorage crate 41.14%
spiffosstorage crate 76.55%
spiffosstorage metal_shelves 23.28%
spiffosstorage metal_shelves 41.14%
spiffosstorage metal_shelves 76.55%
Vehicles
Type Container Effective chance
Spiffo Trunk 23.28%
Spiffo Trunk 41.14%

Trivia

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Paperbag.png Paper Bag
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PaperBag
	{
	    DisplayCategory = Container,
		WeightReduction	=	10,
		Weight	=	0.1,
		Type	=	Container,
		Capacity	=	5,
		DisplayName	=	Paper Bag,
		Icon	=	Paperbag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        WorldStaticModel = Paperbag_Ground,
	}

Paperbag Spiffos.png Paper Bag
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Paperbag_Spiffos
	{
	    DisplayCategory = Container,
		WeightReduction	=	10,
		Weight	=	0.1,
		Type	=	Container,
		Capacity	=	5,
		DisplayName	=	Paper Bag,
		Icon	=	Paperbag_Spiffos,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        WorldStaticModel = PaperbagSpiffo_Ground,
	}

Paperbag Jays.png Paper Bag
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Paperbag_Jays
	{
	    DisplayCategory = Container,
		WeightReduction	=	10,
		Weight	=	0.1,
		Type	=	Container,
		Capacity	=	5,
		DisplayName	=	Paper Bag,
		Icon	=	Paperbag_Jays,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        WorldStaticModel = PaperbagJays_Ground,
	}

See also