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Pear

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pear
Pear Model.png
PearRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-16
ThirstUI Thristy.png
-7
CaloriesCalories
75
CarbohydratesCarbohydrates
20.13
ProteinsProteins
0.27
FatFat
0.21
Technical
Item ID
Base.Pear

A pear is a perishable food item.

Usage

Consumable properties

Pears can be eaten raw or used for cooking. However, pears will quickly become stale and rotten without refrigeration.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Pear (Fresh) -16 - - -
Stale Pear (Stale) -12 +10 +10 -
Rotten Pear (Rotten) -7 +20 +20 100%

Crafting

Evolved recipes

Pear is a cooking ingredient.

Product Nutrition
TZ CraftSalat.png
Salad
8
FruitSalad.png
Fruit Salad
8
PieWhole.png
Pie (savory)
8
Cake.png
Cake (crafted)
8
Muffintray Batter.png
Muffin (crafted)
8
PancakesFruit.png
Pancakes (crafted)
8
SafflesFruit.png
Waffles (crafted)
8
Oatmeal
Oatmeal
4

Sack of Pear

Product Ingredients Tools Requirements Workstation XP
Pear.png
Pear ×12
Sack of Pear Sack of Pear ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Pear distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 6.74%
all grocerstand 19.68%
breakroom fridge 19.68%
daycare fridge 19.68%
gigamart grocerstand 41.46%
gigamart grocerstand 23.67%
grocery grocerstand 41.46%
grocery grocerstand 23.67%
icecreamkitchen fridge 41.46%
icecreamkitchen fridge 23.67%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-2 8 Farm: 15
FarmLand: 15
Forest: 10
-10 - - - July to October August to September July
SackProduce_Pear distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
grocerystorage crate 23.67%
grocerystorage crate 2.34%
grocerystorage metal_shelves 23.67%
grocerystorage metal_shelves 2.34%
grocerystorage smallcrate 23.67%
grocerystorage smallcrate 2.34%

History

Base.Pear

Version Description
Build 41.72 EvolvedRecipe changed from {'Cake': '8', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8'} to {'Cake': '8', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8', 'PieSweet': '8', 'Oatmeal': '4', 'Salad': '8'}.
HungerChange changed from -15 to -16.
Build 41.69 DisplayCategory added with value Food.
Build 41.66 WorldStaticModel added with value Pear_Ground.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Pear.png Base.Pear
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Pear
	{
		DisplayName = Pear,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Pear,
		EvolvedRecipe = Cake:8;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;PieSweet:8;Oatmeal:4;Salad:8,
		FoodType = Fruits,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -16,
		ThirstChange = -7,
		Calories = 75,
		Carbohydrates = 20.13,
		Lipids = 0.21,
		Proteins = 0.27,
		CustomEatSound = EatingFruit,
		WorldStaticModel = Pear_Ground,
	}

Sandbag.png Base.SackProduce_Pear
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Pear
	{
		DisplayName = Sack of Pears,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also