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Perch

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Perch
Perch Model.png
PerchCooked Model.png
Perch (Rotten Cooked)
Perch (Rooten Uncooked)
PerchBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Can boil water
True
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-15
CaloriesCalories
165
CarbohydratesCarbohydrates
1
ProteinsProteins
35
FatFat
1
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Perch

A perch is a perishable food item used in cooking.

Usage

Consumable properties

A perch can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

Crafting

A perch can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking

Location

Fishing

Main article: Fishing

Perch can be caught using a fishing rod.

Perch distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Stories
Story ID Link
RZSFishingTrip Zone stories

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.

History

Base.Perch

Version Description
Build 41.66 DangerousUncooked added with value TRUE.
OnCreate added with value Fishing.OnCreateFish.
Build 41.65 DisplayCategory added with value Food.
Build 41.54 WorldStaticModel added with value Perch.
Build 41.51 RemoveUnhappinessWhenCooked added with value true.
UnhappyChange added with value 20.
Build 41.32 Calories changed from 111 to 165.
Nutrition changed from 5 to 1.
Nutrition changed from 4.2 to 1.
Proteins changed from 12.2 to 35.
Build 38.2 Calories changed from 91 to 111.
Nutrition changed from 0 to 5.
Nutrition changed from 0.99 to 4.2.
Proteins changed from 9.8 to 12.2.
Build 37.2 BadCold added with value true.
BadInMicrowave added with value true.
GoodHot added with value true.
Build 34.23 Calories added with value 91.
Nutrition added with value 0.
Nutrition added with value 0.99.
Proteins added with value 9.8.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

FishPerch.png Base.Perch
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Perch
	{
		DisplayName = Perch,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = FishPerch,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -15,
		UnhappyChange = 20,
		Calories = 165,
		Carbohydrates = 1,
		Lipids = 1,
		Proteins = 35,
		WorldStaticModel = Perch,
	}

See also