Perch

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Perch
Perch Model.png
PerchCooked Model.png
Perch (Rotten Cooked)
Perch (Rooten Uncooked)
PerchBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Can boil water
True
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-15
CaloriesCalories
165
CarbohydratesCarbohydrates
1
ProteinsProteins
35
FatFat
1
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Perch

A perch is a perishable food item used in cooking.

Usage

Consumable properties

A perch can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

Crafting

A perch can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking

Location

Fishing

Main article: Fishing

Perch can be caught using a fishing rod.

Vehicles

Perch can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.

History

Base.Perch

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

FishPerch.png Base.Perch
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Perch
	{
		DisplayName = Perch,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = FishPerch,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -15,
		UnhappyChange = 20,
		Calories = 165,
		Carbohydrates = 1,
		Lipids = 1,
		Proteins = 35,
		WorldStaticModel = Perch,
	}

See also