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Pick Axe
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English • français |
Pick Axe | ||
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General | ||
Category | Weapon | |
Weight | 3 | |
Equipped | Two-handed | |
Condition max. | 13 | |
Damage | ||
Type | Axe | |
Attack speed | 3 | |
Range | 0.61–1.5 tiles | |
Damage | 1–2.2 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.PickAxe | |
A Pick Axe is a two-handed melee weapon.
Usage
Weapon
The Pick Axe is a multi-attack weapon, capable of hitting three zombies at a time in a swing if "multi-hit" is enabled in the sandbox settings.
The Pick Axe has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Compared to the more common Axe, the Pick Axe has slightly higher zombie damage at 1-2.2 damage compared to the Axe's 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to the Axe's 1/35. This makes it a highly effective weapon, but it will break somewhat more quickly.
Breaking doors
It is very effective at breaking down doors, dealing 35 damage per hit.
Chopping trees
The Pick Axe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an axe).
Distribution
Pick Axes are exceedingly rare in the game, found only in Tool Stores and Construction vehicle trucks. The hardware stores in West Point, KY and Riverside, KY are a very good place to pick up a few axes and other useful tools relatively early in the game.
Materials to repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
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![]() Pick Axe |
![]() Wood Glue (2 Uses) |
![]() Duct Tape (2 Uses) |
![]() Glue (2 Uses) |
![]() Adhesive Tape (4 Uses) |
It should be noted that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Code
Item
Retrieved | |
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Version 41.50 |
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item PickAxe { MaxRange = 1.6, WeaponSprite = PickAxe, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 20, Weight = 3, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = PickAxe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = PickAxe, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = BreakWoodItem, TreeDamage = 35, MetalValue = 120, CriticalChance = 25, CritDmgMultiplier = 9, MinDamage = 1, MaxDamage = 2.2, BaseSpeed = 0.8, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigBlade, Tags = DigPlow, }
Repair
From fixing.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.50 |
fixing Fix PickAxe { Require : PickAxe, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, }