Pickaxe Handle

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Pickaxe Handle
PickaxeHandle Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Properties
Max condition
4
Performance
Damage
0.4–0.8
Range
0.61–1.05
Attack speed
1.1
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.PickAxeHandle

A pickaxe handle is an improvised short blunt weapon.

Usage

Pros Cons
  • Can hit up to 2 enemies with multi-hit enabled.
  • Hard to acquire.
  • Low damage.
  • Short range.
  • Weak durability.
  • Cannot be repaired.

Breaking Doors

The pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that after breaking 1 door it will likely have lost almost all of its durability. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.

Condition

The pickaxe handle has a maximum condition of 4. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Distribution

The pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PickAxeHandle
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.05,
        WeaponSprite	=	PickAxeHandle,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Handle,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PickAxeHandleBreak,
        DoorHitSound = PickAxeHandleHit,
		HitSound = PickAxeHandleHit,
		HitFloorSound = PickAxeHandleHit,
		SwingSound = PickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
    }

See also