Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Pickaxe Handle

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pickaxe Handle
PickAxeHandle Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Skill
Improvised;SmallBlunt
Properties
Max condition
4
Condition lower chance
3
Performance
Damage
0.4–0.8
Door damage
5
Tree damage
0
Range
0.61–1.05
Attack speed
1.1
Knockback
0.3
Crit chance
10%
Technical
Item ID
Base.PickAxeHandle

A pickaxe handle is an improvised short blunt weapon.

Usage

Pros Cons
  • Can hit up to 2 enemies with multi-hit enabled.
  • Hard to acquire.
  • Low damage.
  • Short range.
  • Weak durability.
  • Cannot be repaired.

Breaking doors

The pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that after breaking 1 door it will likely have lost almost all of its durability. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.

Condition

The pickaxe handle has a maximum condition of 4. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Short blunt level Condition lower chance Average condition
0 0 1/3 (33%) 12
0 4 1/5 (20%) 20
0 8 1/7 (14%) 28
4 0 1/7 (14%) 28
8 0 1/11 (9%) 44
4 4 1/9 (11%) 36
4 8 1/11 (9%) 44
8 8 1/15 (7%) 60
10 10 1/17 (6%) 68

Location

The pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.

Trivia

History

Base.PickAxeHandle

Version Description
41.21 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PickAxeHandle
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.05,
        WeaponSprite	=	PickAxeHandle,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Handle,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PickAxeHandleBreak,
        DoorHitSound = PickAxeHandleHit,
		HitSound = PickAxeHandleHit,
		HitFloorSound = PickAxeHandleHit,
		SwingSound = PickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
    }

See also