Pineapple

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Project ZomboidItemsFoodFruitPineapple
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Pineapple
Pineapple Model.png
Pineapple (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
6 days
Days until rotten
14 days
Nutrition
HungerMoodle Icon Hungry.png
-24
ThirstMoodle Icon Thirsty.png
-13
CaloriesCalories
452
CarbohydratesCarbohydrates
118.7
ProteinsProteins
4.89
FatFat
1.09
Technical
Item ID
Base.Pineapple

Pineapple is a perishable food item.

Usage

Consumable properties

Pineapple can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.

Fresh Stale Rotten

Pineapple.png
Hunger: -24


Pineapple.png
Hunger: -18
Boredom: +10
Unhappiness: +10

PineappleRotten.png
Hunger: -10
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Evolved recipes

Pineapple is a cooking ingredient.

Product Nutrition
Fruit Salad
Fruit Salad
8
Cake
Cake
12
Pizza
Pizza
12
Muffin
Muffin
8
Pancakes
Pancakes
8
Waffles
Waffles
8
Oatmeal
Oatmeal
4
Ice Cream Cone
Ice Cream Cone
4;pie=12

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all fridge 4 1
fridge 4 2
bakery fridge 4 8
cafe fridge 4 8
gigamart grocerstand 4 8
grocerstand 4 8
grocerstand 4 8
kitchen_crepe fridge 4 8

Pineapple is often found in refrigerators and grocery displays.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Pineapple
	{
		DisplayName = Pineapple,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Pineapple,
		EvolvedRecipe = Pizza:12;Cake:12;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;ConeIcecream:4;PieSweet:12;Oatmeal:4,
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 14,
		HungerChange = -24,
		ThirstChange = -13,
		Calories = 452,
		Carbohydrates = 118.7,
		Lipids = 1.09,
		Proteins = 4.89,
		CustomEatSound = EatingFruit,
		WorldStaticModel = Pineapple_Ground,
	}

See also