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Plate

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Plate
Plate Model.png
Plate blue model.png
Plate Orange model.png
Plate Fancy model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
None
Technical
Item ID
Base.Plate
Base.PlateBlue
Base.PlateOrange
Base.PlateFancy

Plates are items that can be found in the world in four variants.

Usage

They are currently considered junk items and have no use.

Distribution

The loot distributions can be found in the table(s) below.

Plate distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bakerykitchen counter 23.28%
bakerykitchen counter 41.14%
bakerykitchen counter 76.55%
burgerkitchen counter 23.28%
burgerkitchen counter 41.14%
burgerkitchen counter 76.55%
cafekitchen counter 23.28%
cafekitchen counter 41.14%
cafekitchen counter 76.55%
cafeteria counter 23.28%
cafeteria counter 41.14%
cafeteria counter 76.55%
cafeteriakitchen counter 23.28%
cafeteriakitchen counter 41.14%
cafeteriakitchen counter 76.55%
chinesekitchen counter 23.28%
chinesekitchen counter 41.14%
chinesekitchen counter 76.55%
deepfry_kitchen counter 23.28%
deepfry_kitchen counter 41.14%
deepfry_kitchen counter 76.55%
departmentstorage metal_shelves 23.28%
departmentstorage metal_shelves 41.14%
dinerbackroom counter 23.28%
dinerkitchen counter 23.28%
dinerkitchen counter 41.14%
dinerkitchen counter 76.55%
donut_kitchen counter 23.28%
donut_kitchen counter 41.14%
donut_kitchen counter 76.55%
fishchipskitchen counter 23.28%
fishchipskitchen counter 41.14%
fishchipskitchen counter 76.55%
garagestorage crate 23.28%
garagestorage crate 41.14%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
gigamart shelves 23.28%
gigamart shelves 41.14%
housewarestore shelves 23.28%
housewarestore shelves 41.14%
icecream counter 23.28%
icecream counter 41.14%
icecream counter 76.55%
italiankitchen counter 23.28%
italiankitchen counter 41.14%
italiankitchen counter 76.55%
kitchen counter 23.28%
kitchen crate 23.28%
kitchen crate 41.14%
kitchen overhead 23.28%
kitchen shelves 23.28%
kitchen_crepe counter 23.28%
kitchen_crepe counter 41.14%
kitchen_crepe counter 76.55%
kitchenwares shelves 23.28%
kitchenwares shelves 41.14%
livingroom counter 23.28%
livingroom overhead 23.28%
restaurantkitchen counter 23.28%
restaurantkitchen counter 41.14%
restaurantkitchen counter 76.55%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
sushikitchen counter 23.28%
sushikitchen counter 41.14%
sushikitchen counter 76.55%
westernkitchen counter 23.28%
westernkitchen counter 41.14%
westernkitchen counter 76.55%
PlateOrange distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstorage metal_shelves 23.28%
garagestorage crate 15.1%
generalstore shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
housewarestore shelves 23.28%
kitchen counter 15.1%
kitchen crate 15.1%
kitchen overhead 15.1%
kitchen shelves 15.1%
kitchenwares shelves 23.28%
livingroom counter 15.1%
livingroom overhead 15.1%
storageunit crate 15.1%
storageunit metal_shelves 15.1%
PlateFancy distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 23.28%
all dishescabinet 41.14%
departmentstorage metal_shelves 15.1%
garagestorage crate 6.29%
generalstore shelves 15.1%
generalstorestorage shelves 15.1%
gigamart shelves 15.1%
housewarestore shelves 15.1%
kitchen counter 6.29%
kitchen crate 6.29%
kitchen overhead 6.29%
kitchen shelves 6.29%
kitchenwares shelves 15.1%
livingroom counter 6.29%
livingroom overhead 6.29%
storageunit crate 6.29%
storageunit metal_shelves 6.29%
PlateBlue distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstorage metal_shelves 23.28%
garagestorage crate 15.1%
generalstore shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
housewarestore shelves 23.28%
kitchen counter 15.1%
kitchen crate 15.1%
kitchen overhead 15.1%
kitchen shelves 15.1%
kitchenwares shelves 23.28%
livingroom counter 15.1%
livingroom overhead 15.1%
storageunit crate 15.1%
storageunit metal_shelves 15.1%

Item IDs

Note: Sprites for each plate are identical, but each has a unique model when placed in-world.

Icon Name Item ID
Plate.png Plate Base.Plate
Plate.png Blue Plate Base.PlateBlue
Plate.png Orange Plate Base.PlateOrange
Plate.png Fancy Plate Base.PlateFancy

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Plate
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Plate
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= Plate,
        Icon				= Plate,
        Weight				= 0.2,
        WorldStaticModel = Plate_Ground,
    }

Blue Plate
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PlateBlue
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= Blue Plate,
        Icon				= Plate,
        Weight				= 0.2,
        WorldStaticModel = Plate_Blue_Ground,
    }

Orange Plate
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PlateOrange
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= Orange Plate,
        Icon				= Plate,
        Weight				= 0.2,
        WorldStaticModel = Plate_Orange_Ground,
    }

Fancy Plate
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PlateFancy
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= Fancy Plate,
        Icon				= Plate,
        Weight				= 0.2,
        WorldStaticModel = Plate_Fancy_Ground,
    }

See also