Police Deputy Shirt

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Project ZomboidItemsClothingTopsShirtsPolice Deputy Shirt
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Police Deputy Shirt
Shirt PoliceGrey model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Shirt
Properties
Material
Cotton
Insulation
30%
Wind resistance
15%
Technical
Item ID
Base.Shirt_PoliceGrey

The police deputy shirt is a shirt worn by police deputies in Knox Country.

Usage

Pros and cons

Pros Cons
  • Offers a little protection from the elements
  • No zombie protection whatsoever

Recipes

Police deputy shirts are able to be torn apart for ripped sheets or made into sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
Product Ingredients Tools Requirements Workstation XP
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Shirt_PoliceGrey distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bathroom locker 23.28%
changeroom locker 23.28%

Buildings

Police deputy shirts can spawn in police stations around the map.

NPCs

Zombie police deputies will spawn wearing this shirt.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Shirt_PoliceGrey
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police Deputy Shirt,
		ClothingItem = Shirt_PoliceGrey,
		BodyLocation = Shirt,
		Icon = ShirtPoliceGrey,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.3,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

See also