Potato
Potato
Properties
Days fresh
14 days
Days until rotten
14 days
Technical
Item ID
farming.Potato
Potato is a perishable food item.
Usage
Consumable properties
Potato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |||||||||||||||
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Crafting
Potato can be preserved to extend its lifespan by using a jar.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 |
---|---|---|---|---|---|---|---|---|---|
Jar of Potatoes |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Potato x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) |
Evolved recipes
Potato is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
18 |
Stew |
18 |
Salad |
18 |
Stir Fry |
18 |
Roasted Vegetables |
18 |
Pie (savory) |
18 |
Omelette |
18 |
Sack of Potato
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Potato x12 |
0 XP | none | Sack of Potato (consumed) |
Distribution
Potato is often found in refrigerators and grocery displays.
Sacks of potato can be found in grocery stores and warehouses.
Farming
Potato can be grown by farming with potato seeds.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Potato Crop |
0 XP | none | Plowed Land (consumed) |
Potato Seeds x4 (consumed) |
Water (65+ units) (consumed) |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Base.Potato
Source: ProjectZomboid\media\scripts\farming.txt
item Potato
{
DisplayCategory = Food,
Type = Food,
DisplayName = Potato,
Icon = Potato,
Weight = 0.2,
HungerChange = -18,
DaysFresh = 14,
DaysTotallyRotten = 28,
EvolvedRecipe = Omelette:9;Soup:18;Stew:18;Pie:18;Stir fry Griddle Pan:18;Stir fry:18;Salad:9;Roasted Vegetables:18,
ThirstChange = -7,
FoodType = Vegetables,
Carbohydrates = 14.52,
Proteins = 2.88,
Lipids = 0.15,
Calories = 70,
WorldStaticModel = Potato_Ground,
}
Base.SackProduce_Potato
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Potato
{
DisplayName = Sack of Potatoes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 14,
DaysTotallyRotten = 28,
WorldStaticModel = SandBag,
}