Potato Seeds

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Project ZomboidItemsFarmingSeedsPotato Seeds

Potato Seeds
Seeds Model.png
SeedPacketPotatoe Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
0.009 (single)
0.1 (bag)
Function
Properties
Capacity
50 (bag)
Technical
Item ID
Base.PotatoSeed
Base.PotatoBagSeed

Potato seeds are used to grow a crop of potatoes on plowed land.

Usage

Farming

Main article: Farming

Potato seeds are used with farming to grow a crop of potatoes on plowed land in an attempt to create a renewable food resource. It takes time to grow and requires being watered and watched over as plants are susceptible to various diseases.

A quantity of 50 can be repackaged back into a potato seeds packet, being much lighter than the individual seeds.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
TZ PotatoSeeds.png
Potato Seeds x50
0 XP none Potato Seeds Packet
Potato Seeds Packet
(consumed)


Potato Seeds Packet
Potato Seeds Packet
0 XP none TZ PotatoSeeds.png
Potato Seeds x50
(consumed)


Potato CropB.png
Potato Crop
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ PotatoSeeds.png
Potato Seeds x4
(consumed)
WaterDrop.png
Water
(65+ units)

(consumed)

Distribution

Potato seeds packets can be found in the drawers and closets of many houses, but can also be found in crates, storage shelves, and in warehouse type buildings. They may also be found in farming vehicles.

Gallery

Code

From farming.txt (Project Zomboid directory/media/scripts/) Potato Seed TZ PotatoSeeds.png Retrieved: Build 41.78.16

    item PotatoSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Potato Seeds,
		Icon				=		TZ_PotatoSeeds,
		Weight				=		0.009,
		SurvivalGear = TRUE,
		WorldStaticModel = Seeds_Ground,
	}
     

Potato Seeds Packet TZ SeedpackPotatoes.png Retrieved: Build 41.78.16

    item PotatoBagSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Potato Seeds Packet,
		Icon				=		TZ_SeedpackPotatoes,
		Weight				=		0.1,
		SurvivalGear = TRUE,
		WorldStaticModel = PotatoSeedBag_Ground,
	}
 

See also