Potato Seeds

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Potato Seeds
Seeds Model.png
SeedPacketPotatoe Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
0.009 (single)
0.1 (bag)
Function
Properties
Capacity
50 (bag)
Technical
Item ID
farming.PotatoSeed
farming.PotatoBagSeed

Potato seeds are used to grow a crop of potatoes on plowed land.

Usage

Farming

Main article: Farming

Potato seeds are used with farming to grow a potatoes on plowed land in an attempt to create a renewable food resource. It takes time to grow and requires being watered and watched over as plants are susceptible to various diseases.

A quantity of 50 can be repackaged back into a potato seeds packet, being much lighter than the individual seeds.

Crafting

Product Ingredients Tools Requirements Workstation XP
TZ PotatoSeeds.png
Potato Seeds ×50
TZ SeedpackPotatoes.png Potato Seeds Packet ×1 none none none none
TZ SeedpackPotatoes.png
Potato Seeds Packet
TZ PotatoSeeds.png Potato Seeds ×50 none none none none
Potato CropB.png
Potatoes
Plowed land.png Plowed Land ×1
TZ PotatoSeeds.png Potato Seeds ×4
WaterDrop.png Water ×65 unit(s)
none none none none

Distribution

Potato seeds packets can be found in the drawers and closets of many houses, but can also be found in crates, storage shelves, and in warehouse type buildings. They may also be found in farming vehicles.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

TZ PotatoSeeds.png farming.PotatoSeed
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item PotatoSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Potato Seeds,
		Icon				=		TZ_PotatoSeeds,
		Weight				=		0.009,
		SurvivalGear = TRUE,
		WorldStaticModel = Seeds_Ground,
	}

TZ SeedpackPotatoes.png farming.PotatoBagSeed
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item PotatoBagSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Potato Seeds Packet,
		Icon				=		TZ_SeedpackPotatoes,
		Weight				=		0.1,
		SurvivalGear = TRUE,
		WorldStaticModel = PotatoSeedBag_Ground,
	}

See also