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Desura，作為Project Zomboid的官方，亦有發佈一個免費的版本作為"Alpha版本前的演示版本"，直至The Indie Stone發佈出完整的版本為止。
繪製地圖工具已經免費發放中，更多的故事將會在未來由The Indie Stone或是玩家自行創作。
Survivors must scavenge weapons, food and medicine while exploring vacated streets and buildings. When encountering zombies, the player must fight with whatever he has on hand which can range from a powerful Fire Axe to a puny Butter Knife. Sometimes, running away is the best solution.
When night falls, the player must fight against himself: exhaustion, hunger, thirst and boredom. These select few status effects, called Moodles, can be treated by sleeping in beds, eating previously scavenged food, refilling your Water Bottle at your nearest faucet and entertain yourself by reading books, magazines and newspapers. The Moodles increases the immersion and realism of a zombie outbreak as well as a real human life with needs.
Players can fortify a Safehouse by barricading the doors and windows with Wooden Planks and Bed Sheets using carpentry tools like Hammers, Nails and Saws. More creative players can go as far as building a custom house by creating Walls, Doors, Window and Door Frames and Stairs.
After enough training, the player can Level Up and distribute a skill point to 1 of the 14 available Skills, giving the character a boost.
The main goal in Project Zomboid is to stay alive as long as possible... or die trying. When the player dies, a message will scroll from bottom to top indicating how many years, months and days have passed since the game started. Also, dying Auto-Saves the game, meaning you have to start a new character. This prevents "Time-Traveling Quick Load Cheating", making the game more Hardcore.
Project Zomboid, coded in the ambitious Java programming language, is being developed by The Indie Stone, a small independent gaming studio based in the United Kingdom.
The current team includes:
- Will Porter a.k.a. Batsphinx
- Andy Hodgetts a.k.a. CaptainBinky
- Chris Simpson a.k.a. lemmy101
- Marina Siu-Chong a.k.a. MashPotato
- Paul Ring a.k.a. ringod123
- Romain Dron a.k.a. RobertJohnson
- Zach Beever, Music Composer.
Despite being in pre-alpha stage, the early builds/versions have garnered a considerable audience, praising the realism and old school isometric approach. Now with almost 10 000 registered forum users, the early versions of the game "morphed" with the community's suggestions and The Indie Stone's view of the final product. Anyone can go in the Suggestion forums and share any ideas they have for the future, and even have a chance to be replied by the developers themselves.
As of March 27 2012, Update v2.0r as been announced and has generated a lot of hype, mainly due to new game mechanics implementation, new weapons and overall game polish. With over 780 replies and 63000 views, it is one of the most active thread since the new update's announcement. Some jokers on the forums went as far as changing their post's title from RE: UPCOMING to RE: RELEASED, tricking newer forums member into believing the update has been released.
在2012被授予BAFTA時，Markus "Notch" Persson在他的得獎演講中，提到Project Zomboid將會交給Fez和Proteus。