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Red Wine

From PZwiki
Project ZomboidItemsFoodDrinksRed Wine
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Red Wine
WineRed Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Packaged
True
Nutrition
HungerUI Hunger.png
-20
ThirstUI Thristy.png
-20
CaloriesCalories
510
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Effect
UnhappinessUI Unhappy.png
-20
AlcoholUI Drunk.png
True
Technical
Item ID
Base.Wine2

Red wine is an alcoholic non-perishable food item.

Usage

Red wine can be consumed, relieving some thirst, hunger and unhappiness. Once completely consumed, it will become an empty bottle.

Alcohol

Red wine is an alcoholic beverage, and will therefore increase the player's drunkenness when consumed. Being drunk will affect the player's coordination (controls), both on foot and in a vehicle. It also lowers weapon accuracy.

Crafting

Red wine is unable to be turned into a molotov cocktail.

Location

The loot distributions can be found in the table(s) below.

Wine2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all dishescabinet 41.46%
all dishescabinet 23.67%
all dishescabinet 15.52%
all fridge 4.44%
bandkitchen counter 41.46%
bandkitchen counter 23.67%
bandkitchen overhead 41.46%
bandkitchen overhead 23.67%
bar counter 41.46%
bar counter 23.67%
bar crate 41.46%
bar crate 23.67%
bar metal_shelves 41.46%
bar metal_shelves 23.67%
bar shelves 41.46%
bar shelves 23.67%
barkitchen counter 41.46%
barkitchen counter 23.67%
barkitchen crate 41.46%
barkitchen crate 23.67%
barkitchen metal_shelves 41.46%
barkitchen metal_shelves 23.67%
barkitchen shelves 41.46%
barkitchen shelves 23.67%
barstorage counter 41.46%
barstorage counter 23.67%
barstorage crate 41.46%
barstorage crate 23.67%
barstorage metal_shelves 41.46%
barstorage metal_shelves 23.67%
barstorage shelves 41.46%
barstorage shelves 23.67%
beergarden counter 41.46%
beergarden counter 23.67%
dining counter 41.46%
dining counter 23.67%
dining shelves 41.46%
dining shelves 23.67%
kitchen counter 4.44%
kitchen overhead 4.44%
kitchen shelves 4.44%
liquorstore crate 41.46%
liquorstore crate 23.67%
liquorstore metal_shelves 41.46%
liquorstore metal_shelves 23.67%
liquorstore shelves 41.46%
liquorstore shelves 23.67%
liquorstore smallbox 41.46%
liquorstore smallbox 23.67%
livingroom counter 4.44%
livingroom overhead 4.44%
restaurant counter 41.46%
restaurant counter 23.67%
restaurant shelves 41.46%
restaurant shelves 23.67%
Stories
Story ID Link
RBTSDinner Table stories
RDSDeadDrunk Randomized stories
RDSFootballNight Randomized stories
RDSHenDo Randomized stories
RDSPokerNight Randomized stories
RDSStagDo Randomized stories
RDSStudentNight Randomized stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - Nav: 1
TownZone: 1
TrailerPark: 1
- - - - - - -

Red wine can be found in kitchen and bar counters, as well as near people who committed suicide.

Evolved recipes

red wine is a cooking ingredient.

Product Nutrition
PotFull.png
Soup
10
PotFull.png
Stew
10
TZ CraftSalat.png
Salad
10
BeverageBeverageBeverageBeverageBeverageBeverageBeverage
Beverage
10

History

Base.Wine2

Version Description
Build 41.78 EvolvedRecipe changed from {'Beverage': '4', 'Beverage2': '4', 'HotDrink': '4', 'HotDrinkRed': '4', 'HotDrinkWhite': '4', 'HotDrinkSpiffo': '4', 'HotDrinkTea': '4', 'Soup': '4', 'Stew': '4', 'PastaPot': '4', 'PastaPan': '4', 'WineInGlass': '4'} to {'Beverage': '4', 'Beverage2': '4', 'HotDrink': '4', 'HotDrinkRed': '4', 'HotDrinkWhite': '4', 'HotDrinkSpiffo': '4', 'HotDrinkTea': '4', 'WineInGlass': '4', 'PastaPot': '4', 'PastaPan': '4'}.
Build 41.72 EvolvedRecipe added with value {'Beverage': '4', 'Beverage2': '4', 'HotDrink': '4', 'HotDrinkRed': '4', 'HotDrinkWhite': '4', 'HotDrinkSpiffo': '4', 'HotDrinkTea': '4', 'Soup': '4', 'Stew': '4', 'PastaPot': '4', 'PastaPan': '4', 'WineInGlass': '4'}.
FoodType added with value Wine.
Build 41.65 CustomEatSound changed from DrinkingFromBottle to DrinkingFromBottleGlass.
DisplayCategory added with value Food.
Build 41.54 WorldStaticModel added with value WineRedGround.
Build 41.48 EatType added with value Bourbon.
Build 41.12 StaticModel added with value RedWineBottle.
Build 40.9 CustomEatSound changed from PZ_DrinkingFromBottle to DrinkingFromBottle.
Build 34.23 Calories added with value 510.
CantBeFrozen added with value TRUE.
Nutrition added with value 0.
Nutrition added with value 0.
Packaged added with value TRUE.
Proteins added with value 0.
Weight changed from 0.7 to 1.
Build 29.3 CustomEatSound added with value PZ_DrinkingFromBottle.
Build 28 DisplayName changed from Red Wine (Full) to Red Wine.
HungerChange added with value -20.
Icon changed from Wine to Wine2Full.
ReplaceOnUse changed from Wine2Half to WineEmpty2.
RC2.9.9.17 - Build 0009 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Wine2
	{
		DisplayName = Red Wine,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1,
		Icon = Wine2Full,
		EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4,
		/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
		FoodType = Wine,
		Alcoholic = TRUE,
		CantBeFrozen = TRUE,
		EatType = Bourbon,
		Packaged = TRUE,
		ReplaceOnUse = WineEmpty2,
		HungerChange = -20,
		ThirstChange = -20,
		UnhappyChange = -20,
		Calories = 510,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
		CustomContextMenu = Drink,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = RedWineBottle,
		WorldStaticModel = WineRedGround,
	}

See also