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Red wine is an alcoholic non-perishable food item.
Usage
Red wine can be consumed, relieving some thirst, hunger and unhappiness. Once completely consumed, it will become an empty bottle.
Alcohol
Red wine is an alcoholic beverage, and will therefore increase the player's drunkenness when consumed. Being drunk will affect the player's coordination (controls), both on foot and in a vehicle. It also lowers weapon accuracy.
Crafting
Red wine is unable to be turned into a molotov cocktail.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | dishescabinet | 41.46% |
all | dishescabinet | 23.67% |
all | dishescabinet | 15.52% |
all | fridge | 4.44% |
bandkitchen | counter | 41.46% |
bandkitchen | counter | 23.67% |
bandkitchen | overhead | 41.46% |
bandkitchen | overhead | 23.67% |
bar | counter | 41.46% |
bar | counter | 23.67% |
bar | crate | 41.46% |
bar | crate | 23.67% |
bar | metal_shelves | 41.46% |
bar | metal_shelves | 23.67% |
bar | shelves | 41.46% |
bar | shelves | 23.67% |
barkitchen | counter | 41.46% |
barkitchen | counter | 23.67% |
barkitchen | crate | 41.46% |
barkitchen | crate | 23.67% |
barkitchen | metal_shelves | 41.46% |
barkitchen | metal_shelves | 23.67% |
barkitchen | shelves | 41.46% |
barkitchen | shelves | 23.67% |
barstorage | counter | 41.46% |
barstorage | counter | 23.67% |
barstorage | crate | 41.46% |
barstorage | crate | 23.67% |
barstorage | metal_shelves | 41.46% |
barstorage | metal_shelves | 23.67% |
barstorage | shelves | 41.46% |
barstorage | shelves | 23.67% |
beergarden | counter | 41.46% |
beergarden | counter | 23.67% |
dining | counter | 41.46% |
dining | counter | 23.67% |
dining | shelves | 41.46% |
dining | shelves | 23.67% |
kitchen | counter | 4.44% |
kitchen | overhead | 4.44% |
kitchen | shelves | 4.44% |
liquorstore | crate | 41.46% |
liquorstore | crate | 23.67% |
liquorstore | metal_shelves | 41.46% |
liquorstore | metal_shelves | 23.67% |
liquorstore | shelves | 41.46% |
liquorstore | shelves | 23.67% |
liquorstore | smallbox | 41.46% |
liquorstore | smallbox | 23.67% |
livingroom | counter | 4.44% |
livingroom | overhead | 4.44% |
restaurant | counter | 41.46% |
restaurant | counter | 23.67% |
restaurant | shelves | 41.46% |
restaurant | shelves | 23.67% |
Story ID | Link |
---|---|
RBTSDinner | Table stories |
RDSDeadDrunk | Randomized stories |
RDSFootballNight | Randomized stories |
RDSHenDo | Randomized stories |
RDSPokerNight | Randomized stories |
RDSStagDo | Randomized stories |
RDSStudentNight | Randomized stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | Nav: 1 TownZone: 1 TrailerPark: 1 |
- | - | - | - | - | - | - |
Red wine can be found in kitchen and bar counters, as well as near people who committed suicide.
Evolved recipes
red wine is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
10 |
Stew |
10 |
Salad |
10 |
Beverage |
10 |
History
Base.Wine2
Version | Description |
---|---|
Build 41.78 | EvolvedRecipe changed from {'Beverage': '4', 'Beverage2': '4', 'HotDrink': '4', 'HotDrinkRed': '4', 'HotDrinkWhite': '4', 'HotDrinkSpiffo': '4', 'HotDrinkTea': '4', 'Soup': '4', 'Stew': '4', 'PastaPot': '4', 'PastaPan': '4', 'WineInGlass': '4'} to {'Beverage': '4', 'Beverage2': '4', 'HotDrink': '4', 'HotDrinkRed': '4', 'HotDrinkWhite': '4', 'HotDrinkSpiffo': '4', 'HotDrinkTea': '4', 'WineInGlass': '4', 'PastaPot': '4', 'PastaPan': '4'} . |
Build 41.72 | EvolvedRecipe added with value {'Beverage': '4', 'Beverage2': '4', 'HotDrink': '4', 'HotDrinkRed': '4', 'HotDrinkWhite': '4', 'HotDrinkSpiffo': '4', 'HotDrinkTea': '4', 'Soup': '4', 'Stew': '4', 'PastaPot': '4', 'PastaPan': '4', 'WineInGlass': '4'} .FoodType added with value Wine . |
Build 41.65 | CustomEatSound changed from DrinkingFromBottle to DrinkingFromBottleGlass .DisplayCategory added with value Food . |
Build 41.54 | WorldStaticModel added with value WineRedGround . |
Build 41.48 | EatType added with value Bourbon . |
Build 41.12 | StaticModel added with value RedWineBottle . |
Build 40.9 | CustomEatSound changed from PZ_DrinkingFromBottle to DrinkingFromBottle . |
Build 34.23 | Calories added with value 510 .CantBeFrozen added with value TRUE .Nutrition added with value 0 .Nutrition added with value 0 .Packaged added with value TRUE .Proteins added with value 0 .Weight changed from 0.7 to 1 . |
Build 29.3 | CustomEatSound added with value PZ_DrinkingFromBottle . |
Build 28 | DisplayName changed from Red Wine (Full) to Red Wine .HungerChange added with value -20 .Icon changed from Wine to Wine2Full .ReplaceOnUse changed from Wine2Half to WineEmpty2 . |
RC2.9.9.17 - Build 0009 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Wine2
{
DisplayName = Red Wine,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Wine2Full,
EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4,
/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
FoodType = Wine,
Alcoholic = TRUE,
CantBeFrozen = TRUE,
EatType = Bourbon,
Packaged = TRUE,
ReplaceOnUse = WineEmpty2,
HungerChange = -20,
ThirstChange = -20,
UnhappyChange = -20,
Calories = 510,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = RedWineBottle,
WorldStaticModel = WineRedGround,
}