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V1 Remote Controller

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(Redirected from V1 Remote Controller)
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This page has been revised for the current stable version (41.78.16).
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V1 Remote Controller
RemoteController Model.png
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Metal quantity
15
Sensor range
7 tiles
Technical
Item ID
Base.RemoteCraftedV1
Improvised device used to remotely detonate crafted bombs and traps.
Requires known recipe and Electrical skill.
— In-game tooltip

A v1 remote controller is an electrical item.

Usage

Remote controllers are used to trigger traps, so long as they have the crafted trigger modification. It has a range of 7 tiles.

Linking

To activate a trap with a remote controller, the two items must first be linked by right-clicking the remote controller or trap and selecting "Link to [TRAP/CONTROLLER]". Each remote controller has a unique Remote ID, upon linking, the trap will have this same ID. If it has been linked correctly, both the remote controller and trap will have an identical Remote ID, and the trap will be tagged with "(Linked)". The trap can now be thrown or placed without triggering upon impact.

Triggering

To trigger the remote trap, right-click the linked remote controller and select "Trigger", this will trigger any linked traps. Multiple traps can be linked to a single remote controller and once triggered, all linked traps will be triggered. A remote controller can be used an infinite amount of times and will never degrade or be consumed.

Crafting

Product Ingredients Tools Requirements Workstation XP
Remote Controller V1
Remote Controller V1
Remote.png TV Remote ×1
ElectronicsScrap.png Scrap Electronics ×2
Glue.png Glue ×2 unit(s)
Screwdriver.png
Screwdriver
Electrical 2
(and)
MagazineElectronics01.png
Electronics Magazine Vol. 1
none none

Location

The loot distributions can be found in the table(s) below.

RemoteCraftedV1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
closet crate 19.68%
Electrician crate 19.68%
Electrician metal_shelves 19.68%
garagestorage crate 19.68%
SafehouseLoot crate 23.67%
SafehouseLoot metal_shelves 23.67%
storageunit crate 19.68%
Vehicle
Type Container Effective chance
Electrician Trunk 5.33%

Variants

History

Base.RemoteCraftedV1

Version Description
41.78.16 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item RemoteCraftedV1
    {
        DisplayCategory = Electronics,
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	V1 Remote Controller,
        Icon	=	RemoteCrafted,
        RemoteController    =   TRUE,
        RemoteRange =   7,
        MetalValue = 15,
        Tooltip = Tooltip_RemoteController,
        WorldStaticModel = RemoteController,
    }

See also