Smoke Bomb
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Navigation:Main Index>Project Zomboid>Items>Weapons>Throwables>Bombs and Traps>Smoke BombPage Updated: Version 40.43
Smoke Bomb | ||
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General | ||
Category | Weapon | |
Weight | 1.5 | |
Equipped | One-handed | |
Damage | ||
Swing time | 1.5 | |
Range | 0–10 tiles | |
Smoke range | 5 tiles | |
Smoke timer | 50 | |
Technical details | ||
Base ID | See Item IDs |
The Smoke Bomb is a thrown bomb.
Contents
Use
A Smoke Bomb pacifies zombies that are in the area of effect of the bomb when it explodes. It deals no damage to zombies.
Note that although it immediately pacifies zombies in its area, they may still be influenced by horde behavior and continue towards their target. This is especially prevalent if there are many zombies nearby that were unaffected by the Smoke Bomb which can cause its effects to be almost unnoticeable.
Crafting
Output | Ingredients | Description | Skill Level | ||||||||||||||||||||
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Make Smoke Bomb | ![]() Engineer or ![]() Engineer Magazine
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You may attach a timer or other devices for varying effects.
Output | Ingredients | Description | Skill Level | |||||||||||||||||||||||
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Make Smoke Bomb with Timer | ![]() Electronics Magazine Vol.2
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Make Smoke Bomb with Sensor | Electricity 2 or ![]() Electronics Magazine Vol.3
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Make Remote Smoke Bomb | Electricity 2 or ![]() Electronics Magazine Vol.4
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Gallery
Item IDs
Item | Class name |
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Smoke Bomb | Base.SmokeBomb |
Smoke Bomb with Timer | Base.SmokeBombTriggered |
Smoke Bomb with Sensor (V1) | Base.SmokeBombSensorV1 |
Smoke Bomb with Sensor (V2) | Base.SmokeBombSensorV2 |
Smoke Bomb with Sensor (V3) | Base.SmokeBombSensorV3 |
Remote Smoke Bomb | Base.SmokeBombRemote |
Code
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 40.43 |
item SmokeBomb MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Bat, UseSelf = TRUE, DisplayName = Smoke Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = Smokebomb, TriggerExplosionTimer = 50, SmokeRange = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36, Tooltip = Tooltip_Trap,