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Riding Boots

From PZwiki
Project ZomboidItemsClothingShoesRiding Boots
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Riding Boots
Shoes RidingBoots black model.png
Shoes RidingBoots Brown model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Shoes
Properties
Max condition
27
Condition lower chance
15
Scratch defence
100%
Bite defence
100%
Insulation
90%
Wind resistance
60%
Water resistance
45%
Technical
Item ID
Base.Shoes_RidingBoots

Riding boots are a clothing item that can be found throughout the world. They are slightly worse than military boots but provide the same protection.

Usage

Pros and cons

Pros Cons
  • Extremely bite and scratch resistant.
  • Excellent insulation and good weather protection
  • Can be difficult to find.
  • Will slow the player down a little.

Body location

Protection Shoes.png
  • Feet

Location

The loot distributions can be found in the table(s) below.

Shoes_RidingBoots distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 6.74%
bedroom crate 0.65%
closet crate 6.74%
closet crate 0.65%
clothingstorage crate 15.52%
clothingstorage metal_shelves 15.52%
clothingstore crate 15.52%
clothingstore metal_shelves 15.52%
clothingstore shelves 15.52%
departmentstorage crate 15.52%
departmentstorage metal_shelves 15.52%
departmentstore shelves 15.52%
garagestorage crate 6.74%
garagestorage crate 0.65%
leatherclothesstore shelves 15.52%
shoestore crate 15.52%
shoestore metal_shelves 15.52%
shoestore shelves 15.52%
storageunit crate 6.74%
storageunit crate 0.65%
storageunit metal_shelves 6.74%
storageunit metal_shelves 0.65%
Vehicle
Type Container Effective chance
Clothing Trunk 0.89%
Outfit
Outfit Probability GUID
Jockey01 (male) 100% 5e47b6a2-10ff-45e4-aa34-db58b037f88e
Jockey02 (male) 100% 71bdacee-06fe-4e1d-8a41-d084f58a5586
Jockey03 (male) 100% 52969708-c19a-464b-89a1-236eebc11363
Jockey04 (female) 100% 45bd4204-9185-49c6-8daa-188145b1b04d
Jockey05 (female) 100% a67ecb98-5c12-4549-8b62-342e78d660d0
Jockey06 (male) 100% 8156cb6e-60bc-4a3b-8b06-55bd5cbf9685
Survivalist (female) 100% 9049965e-3d83-4fb9-bf2b-51bf16d20c56
Survivalist (male) 100% 6e195cd8-2ddc-45e4-b7cb-8519ce6fd337
Survivalist02 (female) 100% f90a99d5-5b53-4b85-ad0a-a5fbd2dbfceb
Survivalist02 (male) 100% 6cae056f-bb00-4e5c-9788-6f0311b7f3f0
Survivalist03 (female) 100% 8548461b-6d27-4a0a-a2f0-a92051614cdb
Survivalist03 (male) 100% fb35c8b7-c05c-4aaf-8053-785e226c3594
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

History

Base.Shoes_RidingBoots

Version Description
Build 41.65 DisplayCategory added with value Clothing.
Build 41.54 WorldStaticModel added with value Boots_Ground.
Build 41.38 BiteDefense changed from 10 to 100.
ScratchDefense changed from 20 to 100.
Build 41.21 WaterResistance added with value 0.45.
Build 41.20 Insulation added with value 0.9.
WindResistance added with value 0.6.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt

Retrieved: Build 41.78.16
item Shoes_RidingBoots
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Riding Boots,
		ClothingItem = Shoes_RidingBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = BootsRiding,
		StompPower = 2.2,
		ConditionLowerChanceOneIn = 15,
        ConditionMax = 27,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 0.6,
        WaterResistance = 0.45,
        WorldStaticModel = Boots_Ground,
	}

See also