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Ripped Sheets

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Ripped Sheets
RippedSheets Model.png
RippedSheetsDirty Model.png
RippedSheets Model.png
General
Category
Household
First Aid (sterile)
Encumbrance
Moodle Icon HeavyLoad.png
0.05
Properties
Material
Cotton
Effect
AlcoholUI Drunk.png
True (sterile)
Bandage powerUI Bleed.png
2
0.5 (dirty)
Technical
Item ID
Base.RippedSheets
Base.RippedSheetsDirty
Base.AlcoholRippedSheets
Can be used as an improvised bandage.
— Ripped Sheets in-game tooltip.
Can be used as an improvised bandage. Guards against infection.
— Sterilized Rag in-game tooltip.

Ripped sheets, otherwise referred to as a rag (sterilized rag, dirty rag), is a medical item used in tailoring.

Usage

First aid

Main article: First Aid

Basic usage

Ripped sheets can be used to stop bleeding caused by injuries that manage to break the skin. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the ripped sheet will become a dirty rag, which once removed will grant the player some first aid experience.

When bandaging a wound, ripped sheets function the same as a bandage, with the ripped sheets weighing half the weight and only having half the bandage power compared to the medical bandage.

Wound infection

If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty rag is left on. A dirty rag can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. It should be noted that infection does not affect healing rates, but having wound untreated while you change your bandages does, therefore its advised to not remove rags once applied, even if they get dirty.

An infected wound can be treated by applying a sterilized rag to the wound. Sterilized rags have the same rate of becoming dirty as ripped sheets.

Fracture

A ripped sheet can be used to create a splint when combined with a plank, tree branch, or sturdy stick. A splint reduces the time taken to heal a fracture.

Fire starting

Ripped sheets can be used to start a fire or as a fuel.

Tailoring

Main article: Tailoring

Ripped sheets can be used as a fabric for tailoring.

Crafting

Obtaining

Ripped sheets can be made of various items such as sheets or clothing made from fabric.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
Clothing (cotton) Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring

First aid

Dirty rags can be cleaned with water, returning them to a ripped sheet.

A ripped sheet can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a ripped sheet to it, which will also clean a dirty rag.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
Dirty Rag Dirty Rag ×1
WaterDrop.png Water ×1 unit(s)
none none none none
Sterilized Rag
Sterilized Rag
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Cooking Pot with Water Cooking Pot with Water ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Rag.png Ripped Sheets ×1
none none none none
Splint.png
Splint
One of:
Plank.png Plank ×1
Branch.png Tree Branch ×1
TZ WoodenStick.png Sturdy Stick ×1
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
none none none none

Weapons

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Each of:
WhiskeyFull.png Bourbon ×1
none none none none
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Petrol.png
Gas Can
none none none
KnifeFlint.png
Stone Knife
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
HammerStone.png
Stone Hammer
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
Rock.png Stone ×1
none none none none

Construction

Product Ingredients Tools Requirements Workstation XP
LogWall Carpentry.png
Log Wall
One of:
Rag.png Ripped Sheets ×4
Twine.png Twine ×4
Rope.png Rope ×2
Each of:
Logs.png Log ×4
Ball-peen HammerHammerStone Hammer
Hammer (tag)
none none 1.25 Carpentry
TZ CampfireKitWood.png
Campfire Materials
One of:
Twigs.png Twigs ×1
Sheet.png Sheet ×1
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Book.png Book ×1
Magazine.png Magazine ×1
Newspaper.png Newspaper ×1
Each of:
Logs.png Log ×2
none none none 0.75 Carpentry
TZ CampfireKitWood.png
Campfire Materials
One of:
Twigs.png Twigs ×1
Sheet.png Sheet ×1
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Book.png Book ×1
Magazine.png Magazine ×1
Newspaper.png Newspaper ×1
Each of:
Plank.png Plank ×3
none none none 0.75 Carpentry

Location

The loot distributions can be found in the table(s) below.

RippedSheets distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all Metalworker 6.53%
all Fossoil (male outfit)
Fossoil (female outfit)
6.53%
all Gas 2 Go (male outfit)
Gas 2 Go (female outfit)
6.53%
all Mechanic (male outfit) 6.53%
all Thunder Gas (male outfit)
Thunder Gas (female outfit)
6.53%
gasstorage counter 41.46%
gasstorage counter 23.67%
janitor counter 41.46%
janitor counter 23.67%
janitor metal_shelves 41.46%
janitor metal_shelves 23.67%
laundry counter 19.68%
laundry metal_shelves 19.68%
laundry shelves 19.68%
mechanic wardrobe 41.46%
mechanic wardrobe 23.67%
MedicalCache1 MedicalBox 41.46%
MedicalCache1 MedicalBox 23.67%
SafehouseLoot counter 41.46%
SafehouseLoot counter 23.67%
SafehouseLoot medicine 41.46%
SafehouseLoot medicine 23.67%
schoolstorage counter 41.46%
schoolstorage counter 23.67%
zippeestorage counter 41.46%
zippeestorage counter 23.67%
Stories
Story ID Link
RBTSSewing Table stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -
RippedSheetsDirty distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all Metalworker 6.53%
all Fossoil (male outfit)
Fossoil (female outfit)
6.53%
all Gas 2 Go (male outfit)
Gas 2 Go (female outfit)
6.53%
all Mechanic (male outfit) 6.53%
all Thunder Gas (male outfit)
Thunder Gas (female outfit)
6.53%
gasstorage counter 41.46%
gasstorage counter 23.67%
janitor counter 41.46%
janitor counter 23.67%
janitor metal_shelves 41.46%
janitor metal_shelves 23.67%
laundry counter 23.67%
laundry metal_shelves 23.67%
laundry shelves 23.67%
mechanic wardrobe 41.46%
mechanic wardrobe 23.67%
schoolstorage counter 41.46%
schoolstorage counter 23.67%
zippeestorage counter 41.46%
zippeestorage counter 23.67%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -

History

Base.RippedSheets

Version Description
Build 41.65 DisplayCategory added with value Household.
Build 41.51 WorldStaticModel added with value RippedSheets.
Build 41.20 FabricType added with value Cotton.
Build 35.25b Tooltip added with value Tooltip_RippedSheets.
Build 30.12 BandagePower added with value 2.
ReplaceOnUse added with value RippedSheetsDirty.
Build 29.3 DisplayName changed from Bandages to Ripped Sheets.
RC2.9 - Build 0008 Count removed.
RC2.9 - Build 0007 AlwaysWelcomeGift changed from true to TRUE.
CanBandage changed from true to TRUE.
Weight changed from 0.25 to 0.05.
0.2.0a AlwaysWelcomeGift added with value true.
CanBandage added with value true.
DisplayName changed from Ripped Sheet to Bandages.
0.1.5d Released on or before this version.

Base.RippedSheetsDirty

Version Description
Build 41.65 DisplayCategory added with value Household.
Build 41.54 WorldStaticModel changed from RippedSheets to RippedSheetsDirty.
Build 41.51 WorldStaticModel added with value RippedSheets.
Build 41.32 BandagePower changed from 0 to 0.5.
Build 30.12 Released on this version.

Base.AlcoholRippedSheets

Version Description
Build 41.65 DisplayCategory added with value FirstAid.
Build 41.51 WorldStaticModel added with value RippedSheets.
Build 35.25b Tooltip added with value Tooltip_SterilizedRag.
Build 30.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Ripped Sheets Rag.png
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item RippedSheets
	{
	    DisplayCategory = Household,
		CanBandage	=	TRUE,
		Weight	=	0.05,
		AlwaysWelcomeGift	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Ripped Sheets,
		ReplaceOnUse    =   RippedSheetsDirty,
		Icon	=	Rag,
		BandagePower    =   2,
		Tooltip = Tooltip_RippedSheets,
		FabricType = Cotton,
		WorldStaticModel = RippedSheets,
	}

Dirty Rag RagDirty.png
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item RippedSheetsDirty
    {
        DisplayCategory = Household,
        CanBandage	=	TRUE,
        Weight	=	0.05,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Dirty Rag,
        Icon	=	RagDirty,
        BandagePower    =   0.5,
        WorldStaticModel = RippedSheetsDirty,
    }

Sterilized Rag Rag.png
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item AlcoholRippedSheets
    {
        DisplayCategory = FirstAid,
        CanBandage	=	TRUE,
        Weight	=	0.05,
        AlwaysWelcomeGift	=	TRUE,
        Alcoholic	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Sterilized Rag,
        ReplaceOnUse    =   RippedSheetsDirty,
        Icon	=	Rag,
        BandagePower    =   2,
        Tooltip = Tooltip_SterilizedRag,
        WorldStaticModel = RippedSheets,
    }

See also