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Base.RippedSheetsDirty
Base.AlcoholRippedSheets
Ripped sheets, otherwise referred to as a rag (sterilized rag, dirty rag), is a medical item used in tailoring.
Usage
First aid
- Main article: First Aid
Basic usage
Ripped sheets can be used to stop bleeding caused by injuries that manage to break the skin. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the ripped sheet will become a dirty rag, which once removed will grant the player some first aid experience.
When bandaging a wound, ripped sheets function the same as a bandage, with the ripped sheets weighing half the weight and only having half the bandage power compared to the medical bandage.
Wound infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty rag is left on. A dirty rag can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. It should be noted that infection does not affect healing rates, but having wound untreated while you change your bandages does, therefore its advised to not remove rags once applied, even if they get dirty.
An infected wound can be treated by applying a sterilized rag to the wound. Sterilized rags have the same rate of becoming dirty as ripped sheets.
Fracture
A ripped sheet can be used to create a splint when combined with a plank, tree branch, or sturdy stick. A splint reduces the time taken to heal a fracture.
Fire starting
Ripped sheets can be used to start a fire or as a fuel.
Tailoring
- Main article: Tailoring
Ripped sheets can be used as a fabric for tailoring.
Crafting
Obtaining
Ripped sheets can be made of various items such as sheets or clothing made from fabric.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
First aid
Dirty rags can be cleaned with water, returning them to a ripped sheet.
A ripped sheet can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a ripped sheet to it, which will also clean a dirty rag.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
Dirty Rag ×1 Water ×1 unit(s) |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Splint |
One of: Plank ×1 Tree Branch ×1 Sturdy Stick ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
none | none | none | none |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Molotov Cocktail |
One of: Ripped Sheets ×1 Dirty Rag ×1 Each of: Bourbon ×1 |
none | none | none | none |
Molotov Cocktail |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
Gas Can |
none | none | none |
Stone Knife |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Hammer |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Stone ×1 |
none | none | none | none |
Construction
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Log ×2 |
none | none | none | 0.75 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Plank ×3 |
none | none | none | 0.75 Carpentry |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | Metalworker | 6.53% |
all | Fossoil (male outfit) Fossoil (female outfit) |
6.53% |
all | Gas 2 Go (male outfit) Gas 2 Go (female outfit) |
6.53% |
all | Mechanic (male outfit) | 6.53% |
all | Thunder Gas (male outfit) Thunder Gas (female outfit) |
6.53% |
gasstorage | counter | 41.46% |
gasstorage | counter | 23.67% |
janitor | counter | 41.46% |
janitor | counter | 23.67% |
janitor | metal_shelves | 41.46% |
janitor | metal_shelves | 23.67% |
laundry | counter | 19.68% |
laundry | metal_shelves | 19.68% |
laundry | shelves | 19.68% |
mechanic | wardrobe | 41.46% |
mechanic | wardrobe | 23.67% |
MedicalCache1 | MedicalBox | 41.46% |
MedicalCache1 | MedicalBox | 23.67% |
SafehouseLoot | counter | 41.46% |
SafehouseLoot | counter | 23.67% |
SafehouseLoot | medicine | 41.46% |
SafehouseLoot | medicine | 23.67% |
schoolstorage | counter | 41.46% |
schoolstorage | counter | 23.67% |
zippeestorage | counter | 41.46% |
zippeestorage | counter | 23.67% |
Story ID | Link |
---|---|
RBTSSewing | Table stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 50 TownZone: 50 TrailerPark: 50 Vegitation: 50 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | Metalworker | 6.53% |
all | Fossoil (male outfit) Fossoil (female outfit) |
6.53% |
all | Gas 2 Go (male outfit) Gas 2 Go (female outfit) |
6.53% |
all | Mechanic (male outfit) | 6.53% |
all | Thunder Gas (male outfit) Thunder Gas (female outfit) |
6.53% |
gasstorage | counter | 41.46% |
gasstorage | counter | 23.67% |
janitor | counter | 41.46% |
janitor | counter | 23.67% |
janitor | metal_shelves | 41.46% |
janitor | metal_shelves | 23.67% |
laundry | counter | 23.67% |
laundry | metal_shelves | 23.67% |
laundry | shelves | 23.67% |
mechanic | wardrobe | 41.46% |
mechanic | wardrobe | 23.67% |
schoolstorage | counter | 41.46% |
schoolstorage | counter | 23.67% |
zippeestorage | counter | 41.46% |
zippeestorage | counter | 23.67% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 50 TownZone: 50 TrailerPark: 50 Vegitation: 50 |
- | - | - | - | - | - | - |
History
Base.RippedSheets
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Household . |
Build 41.51 | WorldStaticModel added with value RippedSheets . |
Build 41.20 | FabricType added with value Cotton . |
Build 35.25b | Tooltip added with value Tooltip_RippedSheets . |
Build 30.12 | BandagePower added with value 2 .ReplaceOnUse added with value RippedSheetsDirty . |
Build 29.3 | DisplayName changed from Bandages to Ripped Sheets . |
RC2.9 - Build 0008 | Count removed. |
RC2.9 - Build 0007 | AlwaysWelcomeGift changed from true to TRUE .CanBandage changed from true to TRUE .Weight changed from 0.25 to 0.05 . |
0.2.0a | AlwaysWelcomeGift added with value true .CanBandage added with value true .DisplayName changed from Ripped Sheet to Bandages . |
0.1.5d | Released on or before this version. |
Base.RippedSheetsDirty
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Household . |
Build 41.54 | WorldStaticModel changed from RippedSheets to RippedSheetsDirty . |
Build 41.51 | WorldStaticModel added with value RippedSheets . |
Build 41.32 | BandagePower changed from 0 to 0.5 . |
Build 30.12 | Released on this version. |
Base.AlcoholRippedSheets
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value FirstAid . |
Build 41.51 | WorldStaticModel added with value RippedSheets . |
Build 35.25b | Tooltip added with value Tooltip_SterilizedRag . |
Build 30.12 | Released on this version. |
Code
Ripped Sheets
Source: ProjectZomboid\media\scripts\items.txt
item RippedSheets
{
DisplayCategory = Household,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Ripped Sheets,
ReplaceOnUse = RippedSheetsDirty,
Icon = Rag,
BandagePower = 2,
Tooltip = Tooltip_RippedSheets,
FabricType = Cotton,
WorldStaticModel = RippedSheets,
}
Dirty Rag
Source: ProjectZomboid\media\scripts\items.txt
item RippedSheetsDirty
{
DisplayCategory = Household,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Dirty Rag,
Icon = RagDirty,
BandagePower = 0.5,
WorldStaticModel = RippedSheetsDirty,
}
Sterilized Rag
Source: ProjectZomboid\media\scripts\items.txt
item AlcoholRippedSheets
{
DisplayCategory = FirstAid,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Alcoholic = TRUE,
Type = Normal,
DisplayName = Sterilized Rag,
ReplaceOnUse = RippedSheetsDirty,
Icon = Rag,
BandagePower = 2,
Tooltip = Tooltip_SterilizedRag,
WorldStaticModel = RippedSheets,
}