Base.RippedSheetsDirty
Base.AlcoholRippedSheets
Ripped sheets, otherwise referred to as a rag (sterilized rag, dirty rag), is a medical item used in tailoring.
Usage
First aid
- Main article: First Aid
Basic usage
Ripped sheets can be used to stop bleeding caused by injuries that manage to break the skin. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the ripped sheet will become a dirty rag, which once removed will grant the player some first aid experience.
When bandaging a wound, ripped sheets function the same as a bandage, with the ripped sheets weighing half the weight and only having half the bandage power compared to the medical bandage.
Wound infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty rag is left on. A dirty rag can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. It should be noted that infection does not affect healing rates, but having wound untreated while you change your bandages does, therefore its advised to not remove rags once applied, even if they get dirty.
An infected wound can be treated by applying a sterilized rag to the wound. Sterilized rags have the same rate of becoming dirty as ripped sheets.
Fracture
A ripped sheet can be used to create a splint when combined with a plank, tree branch, or sturdy stick. A splint reduces the time taken to heal a fracture.
Fire starting
Ripped sheets can be used to start a fire or as a fuel.
Tailoring
- Main article: Tailoring
Ripped sheets can be used as a fabric for tailoring.
Crafting
Obtaining
Ripped sheets can be made of various items such as sheets, vests, skirts, trousers, blouses, and sweaters.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
First aid
Dirty rags can be cleaned with water, returning them to a ripped sheet.
A ripped sheet can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a ripped sheet to it, which will also clean a dirty rag.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
Dirty Rag ×1 Water ×1 unit(s) |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Splint |
One of: Plank ×1 Tree Branch ×1 Sturdy Stick ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
none | none | none | none |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Molotov Cocktail |
One of: Ripped Sheets ×1 Dirty Rag ×1 Each of: Bourbon ×1 |
none | none | none | none |
Molotov Cocktail |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
Gas Can |
none | none | none |
Stone Knife |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Hammer |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Stone ×1 |
none | none | none | none |
Construction
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Log ×2 |
none | none | none | 0.75 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Plank ×3 |
none | none | none | 0.75 Carpentry |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_InmateEscapedBag | Duffel Bag | 12.41% |
Bag_JanitorToolbox | Toolbox | 6.41% |
MedicalCache1 | MedicalBox | 23.28% |
MedicalCache1 | MedicalBox | 41.14% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | counter | 41.14% |
SafehouseLoot | medicine | 23.28% |
SafehouseLoot | medicine | 41.14% |
all | Outfit_Fossoil | 6.41% |
all | Outfit_Gas2Go | 6.41% |
all | Outfit_Mechanic | 6.41% |
all | Outfit_Metalworker | 6.41% |
all | Outfit_ThunderGas | 6.41% |
gasstorage | counter | 23.28% |
gasstorage | counter | 41.14% |
janitor | counter | 23.28% |
janitor | counter | 41.14% |
janitor | metal_shelves | 23.28% |
janitor | metal_shelves | 41.14% |
laundry | counter | 19.27% |
laundry | metal_shelves | 19.27% |
laundry | shelves | 19.27% |
mechanic | wardrobe | 23.28% |
mechanic | wardrobe | 41.14% |
schoolstorage | counter | 23.28% |
schoolstorage | counter | 41.14% |
zippeestorage | counter | 23.28% |
zippeestorage | counter | 41.14% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_JanitorToolbox | Toolbox | 15.41% |
all | Outfit_Fossoil | 6.41% |
all | Outfit_Gas2Go | 6.41% |
all | Outfit_Mechanic | 6.41% |
all | Outfit_Metalworker | 6.41% |
all | Outfit_ThunderGas | 6.41% |
gasstorage | counter | 23.28% |
gasstorage | counter | 41.14% |
janitor | counter | 23.28% |
janitor | counter | 41.14% |
janitor | metal_shelves | 23.28% |
janitor | metal_shelves | 41.14% |
laundry | counter | 23.28% |
laundry | metal_shelves | 23.28% |
laundry | shelves | 23.28% |
mechanic | wardrobe | 23.28% |
mechanic | wardrobe | 41.14% |
schoolstorage | counter | 23.28% |
schoolstorage | counter | 41.14% |
zippeestorage | counter | 23.28% |
zippeestorage | counter | 41.14% |
Code
Ripped Sheets
Source: ProjectZomboid\media\scripts\items.txt
item RippedSheets
{
DisplayCategory = Household,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Ripped Sheets,
ReplaceOnUse = RippedSheetsDirty,
Icon = Rag,
BandagePower = 2,
Tooltip = Tooltip_RippedSheets,
FabricType = Cotton,
WorldStaticModel = RippedSheets,
}
Dirty Rag
Source: ProjectZomboid\media\scripts\items.txt
item RippedSheetsDirty
{
DisplayCategory = Household,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Dirty Rag,
Icon = RagDirty,
BandagePower = 0.5,
WorldStaticModel = RippedSheetsDirty,
}
Sterilized Rag
Source: ProjectZomboid\media\scripts\items.txt
item AlcoholRippedSheets
{
DisplayCategory = FirstAid,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Alcoholic = TRUE,
Type = Normal,
DisplayName = Sterilized Rag,
ReplaceOnUse = RippedSheetsDirty,
Icon = Rag,
BandagePower = 2,
Tooltip = Tooltip_SterilizedRag,
WorldStaticModel = RippedSheets,
}