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A sack, previously called an empty sand bag, is a container item.
Usage
Container
A sack has poor capacity and encumbrance reduction, and is exceeded by the much more common garbage bag. Unlike the other baggage items, a sack cannot be found with items spawned inside, but its filled variants (excluding the compost bag) can be found throughout the world.
Right-clicking on a full composter while the sack is in the player's hand will display the option to "take compost", upon which the sack will be replaced with a compost bag.
Food within the sack still has a spoilage rating and will still rot, but the entire container can be placed into a freezer and will be preserved like any other food.
In some cases the items would have less encumbrance unpacked, but in some cases they do not, see the table for comparison.
Sack of | Encumbrance in sack |
Amount | Loose encumbrance |
---|---|---|---|
Apple | 2.0 | 12 | 2.4 |
Bell Pepper | 2.0 | 12 | 2.4 |
Broccoli | 2.0 | 12 | 2.4 |
Cabbage | 2.0 | 8 | 1.6 |
Carrots | 2.0 | 12 | 2.4 |
Cherry | 2.0 | 16 | 4.8 |
Corn | 2.0 | 12 | 2.4 |
Eggplant | 2.0 | 12 | 2.4 |
Grapes | 2.0 | 12 | 2.4 |
Leek | 2.0 | 12 | 2.4 |
Lettuce | 2.0 | 8 | 1.6 |
Onion | 2.0 | 12 | 2.4 |
Peach | 2.0 | 12 | 2.4 |
Pear | 2.0 | 12 | 2.4 |
Potato | 2.0 | 12 | 2.4 |
Radish | 2.0 | 12 | 1.2 |
Strawberries | 2.0 | 16 | 1.6 |
Tomato | 2.0 | 12 | 2.4 |
Filling with terrain
If the player has a spade shovel, a sack can be filled with dirt, sand, or gravel. To do so, right-click a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag.
- The dirt bag can be used to spread dirt over a tile, allowing it to be tilled for farming.
- The sand bag is used in a carpentry recipe, constructing a bulletproof sandbag wall.
- The gravel bag is also used in a carpentry recipe, constructing a bulletproof gravel bag wall.
Any bag can be emptied onto a tile, changing it to the contained material. Once the bag is emptied, the sack will be returned to the player.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
barn | cardboardbox | 76.71% |
barn | cardboardbox | 41.46% |
barn | crate | 76.71% |
barn | crate | 41.46% |
barn | smallbox | 76.71% |
barn | smallbox | 41.46% |
cafeteriakitchen | counter | 19.68% |
deepfry_kitchen | counter | 19.68% |
dinerkitchen | counter | 19.68% |
farmstorage | cardboardbox | 41.46% |
farmstorage | crate | 41.46% |
farmstorage | metal_shelves | 41.46% |
farmstorage | smallbox | 41.46% |
fishchipskitchen | counter | 19.68% |
jayschicken_kitchen | counter | 19.68% |
kitchen_crepe | counter | 19.68% |
restaurantkitchen | counter | 19.68% |
seafoodkitchen | counter | 19.68% |
toolstore | cardboardbox | 6.74% |
toolstore | counter | 6.74% |
toolstore | metal_shelves | 6.74% |
toolstore | shelves | 6.74% |
toolstore | smallbox | 6.74% |
toolstorestorage | cardboardbox | 6.74% |
toolstorestorage | crate | 6.74% |
toolstorestorage | metal_shelves | 6.74% |
toolstorestorage | smallbox | 6.74% |
westernkitchen | counter | 19.68% |
Type | Container | Effective chance |
---|---|---|
Army | Heavy Truck Bed | 18.53% |
Army | Light Truck Bed | 18.53% |
Construction Worker | Trunk | 23.67% |
Farmer | Trunk | 55.95% |
Gardener | Trunk | 55.95% |
Rancher | Trunk | 55.95% |
Ranger | Seat Front | 6.53% |
Ranger | Seat Rear | 6.53% |
Ranger | Trunk | 55.95% |
Story ID | Link |
---|---|
RZSHermitCamp | Zone stories |
RZSHillbillyHoedown | Zone stories |
RZSMurderScene | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 33 Farm: 33 FarmLand: 33 ForagingNav: 33 Forest: 33 TownZone: 33 TrailerPark: 33 Vegitation: 33 |
- | - | - | - | - | - | - |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Construction Worker | Trunk | 5 | 2 |
Trivia
- While some mods add the ability to store food in a sack as a single item, similar to the loot item, this is not a vanilla feature of the game.
- Note that in build 42, the sacks of vegetables/fruit items are being removed, as build 42 will have a different, more immersive, means of spawning the containers of vegetables and fruit in the produce warehouses.
Gallery
History
Base.EmptySandbag
Version | Description |
---|---|
Build 42.0.0 | CloseSound added with value CloseSack .OpenSound added with value OpenSack .PutInSound added with value StoreItemSack .Item tag changed from HoldDirt to ['HoldDirt', 'HoldCompost', 'IsFireFuel', 'IsFireTinder', 'BurlapBag'] .Tooltip removed.Weight changed from 0.1 to 0.5 .WeightReduction changed from 10 to 50 . |
Build 41.66 | Item tag added with value HoldDirt . |
Build 41.65 | DisplayCategory added with value Container .Tooltip added with value Tooltip_item_empty_sack_container . |
Build 41.54 | WorldStaticModel added with value SandBag_Ground . |
Build 41.51 | RunSpeedModifier added with value 0.99 . |
Build 41.37 | ReplaceInPrimaryHand changed from Bag_Sandbag_RHand to Bag_Sandbag_RHand holdingbagright .ReplaceInSecondHand changed from Bag_Sandbag_LHand to Bag_Sandbag_LHand holdingbagleft . |
Build 41.35 | ReplaceInPrimaryHand added with value Bag_Sandbag_RHand .ReplaceInSecondHand added with value Bag_Sandbag_LHand . |
Build 35.25b | DisplayName changed from Empty Sand bag to Sack . |
Build 19 | Released on this version. |
Base.SackCabbages
Version | Description |
---|---|
Build 41.78.16 | Removed on this version. |
Build 41.66 | Item tag added with value HoldDirt . |
Build 41.65 | Released on this version. |
Base.SackCarrots
Version | Description |
---|---|
Build 41.78.16 | Removed on this version. |
Build 41.66 | Item tag added with value HoldDirt . |
Build 41.65 | Released on this version. |
Base.SackPotatoes
Version | Description |
---|---|
Build 41.78.16 | Removed on this version. |
Build 41.66 | Item tag added with value HoldDirt . |
Build 41.65 | Released on this version. |
Base.SackOnions
Version | Description |
---|---|
Build 41.78.16 | Removed on this version. |
Build 41.66 | Item tag added with value HoldDirt . |
Build 41.65 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item EmptySandbag
{
DisplayName = Sack,
DisplayCategory = Container,
Type = Container,
Weight = 0.5,
Icon = SandbagEmpty,
Capacity = 15,
CloseSound = CloseSack,
OpenSound = OpenSack,
PutInSound = StoreItemSack,
ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
RunSpeedModifier = 0.99,
/*Tooltip = Tooltip_item_empty_sack_container,*/
WeightReduction = 50,
WorldStaticModel = SandBag_Ground,
Tags = HoldDirt;HoldCompost;IsFireFuel;IsFireTinder;BurlapBag,
}