Grapes
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Grapes
Properties
Days fresh
5 days
Days until rotten
8 days
Technical
Item ID
Base.Grapes
Grapes are a perishable food item.
Usage
Consumable properties
Grapes can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.
Fresh | Stale | Rotten | |||||||||||||||
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Crafting
- Main article: Cooking
Evolved recipes
Product | Nutrition |
---|---|
Salad |
5 |
Fruit Salad |
15 |
Cake |
15 |
Muffin |
15 |
Pancakes |
15 |
Waffles |
15 |
Sack of Grapes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Grapes x12 |
0 XP | none | Sack of Grapes (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 2 |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
gigamart | grocerstand | 4 | 1 |
grocerstand | 4 | 2 |
Grapes are often found in refrigerators and grocery displays.
Sacks of grapes can be found in grocery stores and warehouses.
Gallery
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Base.Grapes
Source: ProjectZomboid\media\scripts\items_food.txt
item Grapes
{
DisplayName = Grapes,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Grapes,
EvolvedRecipe = Cake:15;FruitSalad:15;Pancakes:15;Waffles:15;Muffin:15;Salad:5,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -15,
ThirstChange = -5,
Calories = 62,
Carbohydrates = 15.78,
Lipids = 0.32,
Proteins = 0.58,
CustomEatSound = EatingFruit,
WorldStaticModel = Grapes_Ground,
EvolvedRecipeName = Grape,
}
Base.SackProduce_Grapes
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Grapes
{
DisplayName = Sack of Grapes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}