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Saucepan
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English • 日本語 |
Saucepan | |||
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General | |||
Category | Weapon | ||
Weight (Empty) | 0.7 | ||
Weight (Full) | 2 | ||
Function | Cooking utensil | ||
Capacity | 25 units | ||
Contents | Water | ||
Can boil water | True | ||
Rain factor | 0.8 | ||
Condition max. | 5 | ||
Attachment | Back | ||
Damage | |||
Type | SmallBlunt | ||
Attack speed | 2 | ||
Range | 0.61–1 tiles | ||
Damage | 0.2–0.7 | ||
Knockback | 0.3 | ||
Technical details | |||
Base ID (Empty) | Base.Saucepan | ||
Base ID (Full) | Base.WaterSaucepan |
“ | “Can be used to collect rainwater when placed on the ground outside” |
— In-game tooltip |
A saucepan is a weapon and water container used in cooking.
Usage
Weapon
As of build 41 the saucepan can be used as a weapon. It can only be used as a weapon when empty.
Water storage
A saucepan can be filled with water from a water source, producing a saucepan with water. To fill a saucepan: Right-click on a water source and "Refill Saucepan". It can hold the equivalent of 25 mugs of water. It is an alternative storage space for water to water bottles, and is automatically drunk by the player to satiate thirst. However, saucepans are significantly heavier than standard water bottles.
A saucepan can be used to purify tainted water, which is dirty water found in unsanitary sources, such as a lake or rain.
Condition
The condition of the saucepan is influenced by the maintenance skill. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Crafting
Cooking
- Main article: Cooking
A full saucepan can be used to cook rice and pasta, which can be used to prepare custom-made meals.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
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![]() Recipe Ingredients |
none | ![]() Saucepan (consumed) |
![]() Water (25 units) (consumed) |
![]() Pasta (10 units) (consumed) | ||
![]() Recipe Ingredients |
none | ![]() Saucepan (consumed) |
![]() Water (25 units) (consumed) |
![]() Rice (10 units) (consumed) |
First Aid
- Main article: First Aid
Water can be heated in a saucepan, by placing it in a heat source, which can then be used to sterilize bandages. This is an alternative to using disinfectant or alcohol.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
![]() Sterilized Bandage |
none | ![]() Bandage (consumed) |
One of: ![]() ![]() ![]() ![]() (consumed) | ||
![]() Sterilized Rag |
none | ![]() Ripped Sheets (consumed) |
One of: ![]() ![]() ![]() ![]() (consumed) |
Distribution
Saucepans can be found in kitchen counters of many houses and restaurants.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.53 |
item Saucepan Weight = 0.7, CanStoreWater = TRUE, DisplayName = Saucepan, ReplaceOnUseOn = WaterSource-WaterSaucepan, Icon = SaucepanEmpty, MetalValue = 30, RainFactor = 0.8, StaticModel = SaucePan, Tooltip = Tooltip_item_RainFromGround, MaxRange = 1, WeaponSprite = SaucePan, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 10, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.2, MaxDamage = 0.7, BaseSpeed = 1, WeaponLength = 0.2, AttachmentType = Saucepan,
From items.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.53 |
item WaterSaucepan IsWaterSource = TRUE, Weight = 2, CanStoreWater = TRUE, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.04, DisplayName = Saucepan with Water, ReplaceOnDeplete = Saucepan, ReplaceOnUseOn = WaterSource-WaterSaucepan, Icon = SaucepanEmpty, IsCookable = TRUE, RainFactor = 0.8, Tooltip = Tooltip_item_RainFromGround, StaticModel = SaucePan, EatType = Kettle, ConditionMax = 5,
See also