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A sawed-off double barrel shotgun is a firearm weapon.
Usage
This weapon has less range than the double barrel shotgun, but is less encumbering.
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Breaking doors
It is very effective at bashing down doors, dealing 30 damage per hit.
Crafting
Can be crafted using a double barrel shotgun and a saw.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sawed-off Double Barrel Shotgun |
Double Barrel Shotgun ×1 | Saw (tag) |
none | none | none |
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance level | Weapon level | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bar | counter | 2.34% |
barkitchen | counter | 2.34% |
barstorage | counter | 2.34% |
beergarden | counter | 2.34% |
druglab | metal_shelves | 19.68% |
drugshack | crate | 19.68% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 1 Farm: 1 FarmLand: 1 Forest: 1 Nav: 1 TownZone: 1 TrailerPark: 1 Vegitation: 1 |
- | - | - | - | - | - | - |
Variants
Trivia
- In many places, sawing the barrel off a shotgun is illegal due to firearm restrictions and safety concerns. Specifically, owning a sawed-off shotgun without certain permissions may be in violation of the law. Good thing all the cops are zombified.
History
Base.DoubleBarrelShotgunSawnoff
Version | Description |
---|---|
Build 41.78.3 | Weight changed from 4 to 3.5 . |
Build 41.78.1 | Weight changed from 3.5 to 4 . |
Build 41.78 | Weight changed from 4 to 3.5 . |
Build 41.65 | DisplayCategory added with value Weapon .SoundRadius changed from 200 to 100 . |
Build 41.54 | BreakSound changed from BreakMetalItem to SawnOffDoubleBarrelShotgunBreak .ClickSound added with value SawnOffDoubleBarrelShotgunJam .EjectAmmoSound changed from Stormy9mmClipEject to SawnOffDoubleBarrelShotgunEjectAmmo .EjectAmmoStartSound added with value SawnOffDoubleBarrelShotgunEjectAmmoStart .EjectAmmoStopSound added with value SawnOffDoubleBarrelShotgunEjectAmmoStop .EquipSound added with value SawnOffDoubleBarrelShotgunEquip .InsertAmmoSound changed from StormyShotgunInsertRound to SawnOffDoubleBarrelShotgunInsertAmmo .InsertAmmoStartSound added with value SawnOffDoubleBarrelShotgunInsertAmmoStart .InsertAmmoStopSound added with value SawnOffDoubleBarrelShotgunInsertAmmoStop .RackSound removed.ShellFallSound changed from ShotgunShellHitGround to SawnOffDoubleBarrelShotgunCartridgeFall .SwingSound changed from FirearmShotgun to SawnOffDoubleBarrelShotgunShoot .UnequipSound added with value SawnOffDoubleBarrelShotgunUnEquip . |
Build 41.51 | StopPower added with value 40 . |
Build 41.49 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item DoubleBarrelShotgunSawnoff
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
RangeFalloff = TRUE,
WeaponSprite = ShotgunDoubleBarrelSawn,
SoundVolume = 200,
MinAngle = 0.657,
Type = Weapon,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
ProjectileCount = 5,
ConditionLowerChanceOneIn = 60,
Weight = 3.5,
SplatNumber = 5,
PushBackMod = 0.8,
SubCategory = Firearm,
AimingMod = 2,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 4,
IsAimedHandWeapon = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 30,
UseEndurance = FALSE,
DisplayName = Sawn Off Double Barrel Shotgun,
MinRange = 0.67,
SwingTime = 2,
AngleFalloff = TRUE,
MultipleHitConditionAffected = FALSE,
SwingSound = SawnOffDoubleBarrelShotgunShoot,
ClickSound = SawnOffDoubleBarrelShotgunJam,
SoundRadius = 100,
MinDamage = 2,
MaxDamage = 2.7,
KnockdownMod = 8,
SplatBloodOnNoDeath = TRUE,
Icon = ShotgunDoublebarrel,
RunAnim = Run_Weapon2,
CriticalChance = 80,
CritDmgMultiplier = 2,
AimingPerkCritModifier = 4,
HitChance = 80,
AimingPerkHitChanceModifier = 5,
RecoilDelay = 50,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = SawnOffDoubleBarrelShotgunBreak,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = ShotgunShellsBox,
MaxAmmo = 2,
EquipSound = SawnOffDoubleBarrelShotgunEquip,
UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
AmmoType = Base.ShotgunShells,
WeaponReloadType = doublebarrelshotgunsawn,
JamGunChance = 0,
AttachmentType = Rifle,
InsertAllBulletsReload = TRUE,
RackAfterShoot = FALSE,
haveChamber = FALSE,
StopPower = 40,
}