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Sawed-off Double Barrel Shotgun

From PZwiki
Project ZomboidItemsWeaponsFirearmsSawed-off Double Barrel Shotgun
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Sawed-off Double Barrel Shotgun
ShotgunDoubleBarrelSawn Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3.5
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
Base.ShotgunShells
Magazine size
2
Properties
metal quantity
45
Max condition
10
Condition lower chance
60
Performance
Damage
2–2.7
Door damage
30
Range
0.67–8
Accuracy
80
Recoil
50
Noise radius
100
Knockback
0.8
Aiming time
20
Reload time
25
Crit chance
80%
Technical
Item ID
Base.DoubleBarrelShotgunSawnoff

A sawed-off double barrel shotgun is a firearm weapon.

Usage

This weapon has less range than the double barrel shotgun, but is less encumbering.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Breaking doors

It is very effective at bashing down doors, dealing 30 damage per hit.

Crafting

Can be crafted using a double barrel shotgun and a saw.

Product Ingredients Tools Requirements Workstation XP
ShotgunDoublebarrel.png
Sawed-off Double Barrel Shotgun
ShotgunDoublebarrel.png Double Barrel Shotgun ×1 Garden SawSaw
Saw (tag)
none none none

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Condition
Maintenance level Weapon level Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Location

The loot distributions can be found in the table(s) below.

DoubleBarrelShotgunSawnoff distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bar counter 2.34%
barkitchen counter 2.34%
barstorage counter 2.34%
beergarden counter 2.34%
druglab metal_shelves 19.68%
drugshack crate 19.68%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 1
Farm: 1
FarmLand: 1
Forest: 1
Nav: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

Variants

Trivia

  • In many places, sawing the barrel off a shotgun is illegal due to firearm restrictions and safety concerns. Specifically, owning a sawed-off shotgun without certain permissions may be in violation of the law. Good thing all the cops are zombified.

History

Base.DoubleBarrelShotgunSawnoff

Version Description
Build 41.78.3 Weight changed from 4 to 3.5.
Build 41.78.1 Weight changed from 3.5 to 4.
Build 41.78 Weight changed from 4 to 3.5.
Build 41.65 DisplayCategory added with value Weapon.
SoundRadius changed from 200 to 100.
Build 41.54 BreakSound changed from BreakMetalItem to SawnOffDoubleBarrelShotgunBreak.
ClickSound added with value SawnOffDoubleBarrelShotgunJam.
EjectAmmoSound changed from Stormy9mmClipEject to SawnOffDoubleBarrelShotgunEjectAmmo.
EjectAmmoStartSound added with value SawnOffDoubleBarrelShotgunEjectAmmoStart.
EjectAmmoStopSound added with value SawnOffDoubleBarrelShotgunEjectAmmoStop.
EquipSound added with value SawnOffDoubleBarrelShotgunEquip.
InsertAmmoSound changed from StormyShotgunInsertRound to SawnOffDoubleBarrelShotgunInsertAmmo.
InsertAmmoStartSound added with value SawnOffDoubleBarrelShotgunInsertAmmoStart.
InsertAmmoStopSound added with value SawnOffDoubleBarrelShotgunInsertAmmoStop.
RackSound removed.
ShellFallSound changed from ShotgunShellHitGround to SawnOffDoubleBarrelShotgunCartridgeFall.
SwingSound changed from FirearmShotgun to SawnOffDoubleBarrelShotgunShoot.
UnequipSound added with value SawnOffDoubleBarrelShotgunUnEquip.
Build 41.51 StopPower added with value 40.
Build 41.49 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also