Sawed-off JS-2000 Shotgun

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Engineer.png
This article/section is about an item or mechanic that is currently in testing and not part of the stable version of the game.
This feature can be accessed via the testing branch for Build 41.
PlushSpiffo.pngThis article is about the pump-action single barrelled shotgun. For the break-action double barrelled shotgun, see Sawed-off Double Barrel Shotgun.
Sawed-off JS-2000 Shotgun
Sawed-off JS-2000 Shotgun
Sawed-off JS-2000 Shotgun JS-2000 Shotgun
General
Category Weapon
Weight
Heavy Load
3.5
Equipped Two-handed
Condition max. 10
Attachment Back
Characteristics
Ammo type Shotgun Shells
Magazine size 6
Noise radius 250 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.61–6 tiles
Damage 1.5–2.2
Accuracy 70
Knockback 0.9
Knockdown 8
Technical details
Base ID Base.ShotgunSawnoff

A sawed-off JS-2000 shotgun, previously just sawn off shotgun, is a JS-2000 shotgun that has had its barrels shortened.

Usage

The sawed-off JS-2000 uses shotgun shells as its ammunition, which fires 6 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the sawed-off JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the sawed-off JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape.

The sawed-off JS-2000 can be attached to the player's back for quick access and weight reduction.

Sawed-off vs regular

Pros Cons
  • Wider pellet spread - allowing it to hit more targets at closer range.
  • Lower weight.
  • Higher knockback.
  • Lower damage to individual enemies - due to the large spread.
  • Higher chance of losing durability.
  • Slightly shorter range.
  • Larger sound radius - causing zombies to hear from farther away.
  • Cannot use any weapon mods to further increase stats.

Reloading

Sawed-off JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.

Special Ability: Drive-by Shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Condition

The sawed-off JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (50 + aiming x 2).

Repairing

Sawed-off JS-2000 shotgun requires a minimum of 2 aiming, and either another sawed-off JS-2000, or a JS-2000. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the sawed-off JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Sawed-off JS-2000 shotguns can only be very rarely found in duffel bags.

Crafting

Product XP Gained Skill(s) Recipe Ingredient 1 Ingredient 2
Shotgun.png
Sawed-off JS-2000 Shotgun
0 XP none
One of:
Saw.png Saw
Handsaw.png Garden Saw

(keep)
Shotgun2.png
JS-2000 Shotgun
(consumed)

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 41.53
	item ShotgunSawnoff
		ImpactSound			= null,
		MaxRange			= 6,
		RangeFalloff			= TRUE,
		WeaponSprite			= ShotgunSawnOff,
		SoundVolume			= 250,
		MinAngle			= 0.657,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		ToHitModifier			= 2.5,
		NPCSoundBoost			= 1.5,
		KnockBackOnNoDeath		= TRUE,
		Ranged				= TRUE,
		SwingAmountBeforeImpact		= 0,
		ProjectileCount			= 6,
		ConditionLowerChanceOneIn	= 50,
		Weight				= 3.5,
		SplatNumber			= 5,
		PushBackMod			= 0.9,
		MaxDamage			= 2.2,
		SubCategory			= Firearm,
		ConditionMax			= 10,
		ShareDamage			= FALSE,
		MaxHitCount			= 4,
		IsAimedFirearm			= TRUE,
		DoorDamage			= 20,
		IdleAnim			= Idle_Weapon2,
		UseEndurance			= FALSE,
		SwingAnim			= Rifle,
		DisplayName			= Sawn Off JS-2000 Shotgun,
		MinRange			= 0.61,
		SwingTime			= 2,
		AngleFalloff			= TRUE,
		MultipleHitConditionAffected	= FALSE,
		SwingSound			= FirearmShotgunSawnoff,
		SoundRadius			= 250,
		MinDamage			= 1.5,
		KnockdownMod			= 8,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Shotgun,
		RunAnim				= Run_Weapon2,
		CriticalChance			= 60,
		CritDmgMultiplier		= 2,
		AimingPerkCritModifier		= 4,
		HitChance			= 100,
		AimingPerkHitChanceModifier	= 0,
		RecoilDelay			= 50,
		SoundGain			= 2,
		ClipSize			= 6,
		ReloadTime			= 25,
		AimingTime			= 20,
		RequiresEquippedBothHands	= TRUE,
		BreakSound			= BreakMetalItem,
		BulletOutSound			= ShotgunPumpAction,
		ShellFallSound			= ShotgunShellHitGround,
		MetalValue			= 35,
		TwoHandWeapon			= TRUE,
		AmmoBox				= ShotgunShellsBox,
		MaxAmmo				= 6,
		InsertAmmoSound			= StormyShotgunInsertRound,
		EjectAmmoSound			= Stormy9mmClipEject,
		RackSound			= stormyShotgunPump,
		AmmoType			= Base.ShotgunShells,
		WeaponReloadType		= shotgun,
		RackAfterShoot			= TRUE,
		JamGunChance			= 2,
		AttachmentType			= Rifle,
		StopPower			= 20,

See also


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