Scanner Module

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Scanner Module
Scanner Module
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Technical
Item ID
Base.ScannerModule

A scanner module is a currently useless electrical item.

Usage

Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently, they mostly serve to provide realism to the player while looting.

Distribution

The loot distributions can be found in the table(s) below.

ScannerModule distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 19.27%
Electrician metal_shelves 19.27%
closet crate 19.27%
garagestorage crate 19.27%
radiofactory crate 19.27%
radiofactory metal_shelves 19.27%
radioshipping crate 19.27%
radioshipping metal_shelves 19.27%
radiostorage crate 19.27%
radiostorage metal_shelves 19.27%
storageunit crate 19.27%

Scanner modules can be found in radio factories, closets, garages, self storage units, in electricians crates and metal shelves.

Trivia

  • In Project Zomboid directory/media/lua/server/recipecode.lua, there exists a function to obtain the item named DismantleRadioSpecial, though it is never called.
  • While a model exists in the game's files, it has no texture. When the item is dropped in game, it shows the 2D icon on the ground.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item ScannerModule
    {
        DisplayCategory = Electronics,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	= Scanner Module,
        Icon	=	ScannerChip,
    }