Short Skirt

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Project ZomboidItemsClothingBottomsSkirtsShort Skirt
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Short Skirt
Skirt Short Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Skirt
Properties
Material
Cotton
Insulation
5%
Technical
Item ID
Base.Skirt_Short

A short skirt is an item of clothing worn on the legs.

Usage

Short skirts are primarily a cosmetic item, as they provide no protection from zombies and negligible protection from the elements.

Recipes

Short skirts can be used to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Body location

Protection None.png

    Distribution

    The loot distributions can be found in the table(s) below.

    Skirt_Short distribution Show / Hide
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
    Containers
    Building/Room Container Effective chance
    all dresser 2.1%
    bedroom dresser 2.1%
    bedroom wardrobe 2.1%
    daycare wardrobe 2.1%

    NPCs

    Short skirts can be found on female office worker, teacher, and tourist zombies.

    Code

    Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

    Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

    Retrieved: Build 41.78.16
    item Skirt_Short
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = Short Skirt,
            ClothingItem = Skirt_Short,
            BodyLocation = Skirt,
            Icon = SkirtGeneric,
            BloodLocation = ShortsShort,
            Insulation = 0.05,
            FabricType = Cotton,
            WorldStaticModel = Skirt_Short_Ground,
        }
    

    See also