Shrimp

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This page has been revised for the current stable version (41.78.16).
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Shrimp
Shrimp Model.png
ShrimpCooked Model.png
ShrimpRotten Model.png
ShrimpRotten Model.png
ShrimpBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Can boil water
True
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerUI Hunger.png
-10
CaloriesCalories
80
CarbohydratesCarbohydrates
0
ProteinsProteins
10
FatFat
7
Cooking
Time until cooked
10 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Technical
Item ID
Base.Shrimp

A shrimp is a perishable food item used in cooking.

Usage

Consumable properties

Shrimp can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Shrimp (Fresh Uncooked) -10 - - 75%
Fresh Cooked Shrimp (Fresh Cooked) -13 - - -
Stale Uncooked Shrimp (Stale Uncooked) -8 +10 +10 75%
Stale Cooked Shrimp (Stale Cooked) -8 +10 +10 -
Rotten Shrimp (Rotten) -4 +20 +20 100%
Burned Shrimp (Burned) -3 +20 +20 100%

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
ShrimpCooked.png
Shrimp (Cooked)
Shrimp.png Shrimp (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

What it can make

Shrimp can be used to make fried shrimp.

Product Ingredients Tools Requirements Workstation XP
ShrimpFried.png
Fried Shrimp (Uncooked)
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
Each of:
Shrimp.png Shrimp ×1
BakingSoda.png Baking Soda ×1 unit(s)
none none none 0.75 Cooking

Evolved recipes

Shrimp is a cooking ingredient.

Product Nutrition
Soup
Soup
10
Stew
Stew
10
Salad
Salad
10
Stir Fry
Stir Fry
10
Roasted Vegetables
Roasted Vegetables
10
Sandwich
Sandwich
10
Burger
Burger
10
Pie (savory)
Pie (savory)
10
Rice Pot/Saucepan
Rice Pot/Saucepan
10
Pasta Pot/Saucepan
Pasta Pot/Saucepan
10
Taco
Taco
5
Burrito
Burrito
10
Pizza
Pizza
10

Location

The loot distributions can be found in the table(s) below.

Shrimp distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.28%
butcher freezer 15.1%
butcher fridge 15.1%
chinesekitchen counter 23.28%
chinesekitchen freezer 23.28%
chinesekitchen fridge 23.28%
deepfry_kitchen freezer 23.28%
deepfry_kitchen freezer 41.14%
deepfry_kitchen fridge 23.28%
deepfry_kitchen fridge 41.14%
dinerkitchen fridge 10.78%
gigamart displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 23.28%
grocery displaycasebutcher 23.28%
kitchen freezer 6.29%
kitchen freezer 19.27%
livingroom freezer 6.29%
livingroom freezer 19.27%
mexicankitchen counter 23.28%
mexicankitchen freezer 23.28%
mexicankitchen fridge 23.28%
restaurantkitchen fridge 10.78%
seafoodkitchen counter 23.28%
seafoodkitchen freezer 23.28%
seafoodkitchen fridge 23.28%
sushikitchen freezer 23.28%
sushikitchen fridge 23.28%

History

Base.Shrimp

Version Description
41.65 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Shrimp
	{
		DisplayName = Shrimp,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Shrimp,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Pizza:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:10