Sick

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Sick
Sick
General
Influenced by
Illness
Type
Negative

Sick is a moodle that indicates that the player is sick.

Overview

The player has contracted an illness, whether through consuming raw/bad food, being in the vicinity of many rotting corpses, or having been infected by a zombie. Cigarettes will cause some sickness if smoked unless the character is a Smoker. Drinking tainted water causes sickness to the point of lethal illness, but ingesting smaller amounts may still be safe.

A sick character's body heat generation increases even before the Queasy moodle appears; further progression of the sickness leads to higher temperatures.

Sickness from zombification can never be cured in apocalypse, survivor and builder modes, and will always lead to death. In custom sandbox, players can alter settings to make zombie infections non-lethal. Food poisoning, tainted water sickness, and illness caused by rotting corpses are reversible, so long as the character is well-fed, rested, or consumes Lemongrass.

In the case of corpse decay, it causes sickness when more than 20 dead bodies are piled up together and flies are seen and heard buzzing. To avoid corpse sickness, the character must be at least 13 tiles away from the source of sickness if outdoors, outside of an infested building (or vice versa), or on a different floor if the source is indoors.

Traits

  • The resilient trait slows down death from zombification by 25%, while prone to illness increases the rate by 25%.
  • Iron Gut reduces the chance of food sickness by 50%, and when it does occur, it dissipates faster.
  • Weak Stomach doubles the chance of food sickness and increases its duration.

Moodle levels

Queasy

"Take things easy."

  • Occurs when sickness is above 25%.
  • Mildly increased body temperature generation.
  • Health starts to decline if it's zombification or poisoning.

Nauseous

"Strength and healing reduced."

  • Occurs when sickness is above 50%.
  • Carrying Capacity reduced by 1 point.
  • Moderately increased body temperature generation.
  • Moderately slower healing if it's due to bad food or corpses.
  • Health continues to decrease if it's zombification or poisoning.

Sick

"Strength and healing severely reduced."

  • Occurs when sickness is above 75%.
  • Carrying Capacity reduced by 2 points.
  • Further increased body temperature generation.
  • Much slower healing if it's due to bad food or corpses.
  • Health reaches Severe Damage levels if it's zombification or poisoning.

Fever

"Increasing danger of death."

  • Occurs when sickness is above 90%.
  • The character is weak and hyperthermic.
  • Carrying Capacity reduced by 3 points.
  • Significantly increased body temperature generation.
  • Health declines somewhat slowly if it's due to bad food or corpses.
  • Health reaches Critical or Highly Critical Damage levels if it's zombification or poisoning.

See also