Rodent Meat
Rodent meat is a perishable food item used in cooking.
Usage
Consumable properties
Rodent meat can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Note that the nutrition values depends on how big the animal is. The figures below are based on a rabbit providing -15 hunger.
Fresh | Stale | Rotten | ||||||||||||||||
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Uncooked
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Cooked
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|
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Burned
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Hunger: -5 |
Crafting
Obtaining
Rodent meat is made by butchering a mouse, rat or squirrel which has been caught.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Rodent Meat |
2.5 Cooking | none | (keep) |
(consumed) |
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Rodent Meat (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Rodent Meat (Uncooked) (consumed) |
Evolved recipes
Rodent meat is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
15 |
Stew |
15 |
Salad |
10 |
Stir Fry |
15 |
Roasted Vegetables |
15 |
Sandwich |
5 |
Burger |
10 |
Pie (savory) |
15 |
Rice Pot/Saucepan |
15 |
Pasta Pot/Saucepan |
15 |
Distribution
Rodent meat do not spawn naturally and can only be obtained through crafting.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Smallanimalmeat
{
DisplayName = Small Animal Meat,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Smallanimalmeat,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10|Cooked;Salad:10|Cooked;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15,
FoodType = Game,
GoodHot = true,
IsCookable = TRUE,
MinutesToCook = 20,
MinutesToBurn = 70,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -15,
Calories = 201,
Carbohydrates = 5,
Lipids = 7.25,
Proteins = 45,
WorldStaticModel = SmallAnimalMeat_Ground,
}