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Snare Trap

From PZwiki
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Snare Trap
SnareTrapAnim.gif
[[File:{{{icon2}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon3}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon4}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon5}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon6}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon7}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon8}}}|Snare Trap||class=pixelart}}]]
[[File:{{{icon9}}}|Snare Trap||class=pixelart}}]]
General
Category
Trapping
EncumbranceMoodle Icon HeavyLoad.png
0.5
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
10
Animals
Rabbit.png Squirrel.png
Crafting
Tool(s)
Ingredients
Plank
Twine (2 units)
Destroy
Products
Scrap Wood
Twine (2 units)
Technical
Item ID(s)
Base.TrapSnare
Tile ID(s)
constructedobjects_01_16

A snare trap is a medium-sized trap used by novice trappers.

Usage

A snare trap is one of several traps used in trapping to catch a variety of wildlife.

Trapping

Main article: Trapping

Snare traps can be used to catch rabbits and squirrels.

Catch chance:
Rabbit 30%
Squirrel 30%

Crafting

To craft a snare trap, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise, it will be learned after reaching trapping level 1, or reading The Hunter Magazine Vol.1

Trapping

Main article: Trapping
Product Ingredients Tools Requirements Workstation XP
TrapSnare.png
Snare Trap
Plank.png Plank ×1
Twine.png Twine ×2 unit(s)
Garden SawSaw
Saw (tag)
Trapping 1
(and)
MagazineHunting.png
The Hunter Magazine Vol. 1
none 0.25 Carpentry

Location

The loot distributions can be found in the table(s) below.

TrapSnare distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
storageunit crate 23.28%
Vehicle
Type Container Effective chance
Hunter Trunk 10.78%
Ranger Trunk 10.78%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
-- - DeepForest 1 - - - - - - -

History

Base.TrapSnare

Version Description
Build 41.65 DisplayCategory added with value Trapping.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapSnare
    {
        DisplayCategory = Trapping,
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	Snare Trap,
        Icon	=	TrapSnare,
        Trap    =   true,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local snareTrap = {};
snareTrap.type = "Base.TrapSnare";
snareTrap.sprite = "constructedobjects_01_16";
snareTrap.closedSprite = "constructedobjects_01_17";
snareTrap.trapStrength = 10;
snareTrap.destroyItem = { "Base.UnusableWood", "Base.Twine", "Base.Twine" };
table.insert(Traps, snareTrap);

See also