Soap

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Soap
Soap Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Clean clothing
Properties
Contents
Soap
Capacity
20 units
Technical
Item ID
Base.Soap2

Soap is a drainable miscellaneous item.

Usage

Soap, along with water, can be used to clean dirty or bloody clothing. Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase.

Crafting

Product Ingredients Tools Requirements Workstation XP
Clothing (clean)
Clothing (clean)
One of:
Soap.png Soap ×1 unit(s)
CleaningLiquid.png Cleaning Liquid ×1
Each of:
Vest White.png Clothing ×1
WaterDrop.png Water ×3 unit(s)
none none none none

Location

The loot distributions can be found in the table(s) below.

Soap2 distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
bathroom counter 23.28%
bathroom shelves 23.28%
changeroom counter 23.28%
classroom counter 23.28%
daycare counter 23.28%
pharmacy shelves 10.78%
prisoncells wardrobe 23.28%
schoolstorage metal_shelves 23.28%

History

Base.Soap

Version Description
38.30 Released on or before this version.

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Base.Soap2

Version Description
38.30 Released on or before this version.

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Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Soap2
    {
        DisplayCategory = Household,
        Type	            =	        Drainable,
        UseDelta	        =	        0.05,
        UseWhileEquipped	=           FALSE,
        DisplayName			=		    Soap,
        Icon				=			Soap,
        Weight				=			0.1,
        cantBeConsolided    =           TRUE,
        WorldStaticModel = Soap,
    }

See also