User contributions for Joesi
22 September 2023
- 06:4206:42, 22 September 2023 diff hist +69 Generator corrected the accuracy of my previous edit
- 05:3605:36, 22 September 2023 diff hist +21 Generator Removed the old bug as that seems like unnecessary information at this point. Replaced it with a current (41.78) bug. My finger slipped on [enter] when about to write the summary for the previous edit, so I'm writing it here now.
- 05:2905:29, 22 September 2023 diff hist +278 Generator No edit summary
28 January 2023
- 03:2903:29, 28 January 2023 diff hist +7 User talk:Planetalgol →Lucky current
- 03:2703:27, 28 January 2023 diff hist +524 N User talk:Planetalgol Created page with "=== Lucky === "Removed the rare "from finding rare" loot for the Lucky trait, as there is no such thing as a "rare loot" category in the game, and this is misinformation" Ahh great, I appreciate that. I kept hearing a few people bring this up, but I never saw any evidence of it being true. It's always hard to prove a negative though so I couldn't definitively say that they were wrong, but I suppose _someone_ has to, and better you than most. --~~~~"
26 January 2023
- 18:1018:10, 26 January 2023 diff hist +3 Traits Hard of Hearing: updated to +4. Hemophobic renamed to Fear of Blood
- 17:5917:59, 26 January 2023 diff hist 0 Traits Thick Skinned: lol a year and a half and nobody updated the value of this
27 June 2022
- 03:4403:44, 27 June 2022 diff hist +91 m Generator →Range
8 February 2022
- 22:0022:00, 8 February 2022 diff hist −4 m Foraging No edit summary
20 January 2022
- 02:4302:43, 20 January 2022 diff hist +2 m Foraging →Medicinal Herbs
- 02:4202:42, 20 January 2022 diff hist +102 Foraging →Items (Build 41.6 - WIP)
- 02:1302:13, 20 January 2022 diff hist −8 m Foraging →Impact of negative traits
- 02:1102:11, 20 January 2022 diff hist −45 Foraging →Impact of positive traits: compacted table
- 02:0902:09, 20 January 2022 diff hist −6 m Foraging →Impact of movement type
- 02:0902:09, 20 January 2022 diff hist −25 m Foraging →Impact of negative traits
- 02:0802:08, 20 January 2022 diff hist +147 Foraging →Impact of occupation: compacted table for better legibility
- 01:5401:54, 20 January 2022 diff hist +15 Foraging Floated TOC to the right. IDK if this is something we want to do on more pages or not, but I think it's a good idea.
- 01:4801:48, 20 January 2022 diff hist +118 Foraging →Recipes: wrapped in collapsible table (seems unnecessary to exist on this page at all, but when collapsed doesn't take up much space)
- 01:4101:41, 20 January 2022 diff hist +59 Foraging →Medicinal Herbs: added numeric effect
- 01:3501:35, 20 January 2022 diff hist +1,201 Foraging Cleaned up headers a bit, restored medicinal herb table (please be careful when you delete huge amounts of content Daniel!)
- 00:5800:58, 20 January 2022 diff hist +104 Medicinal plants →Distribution
- 00:5200:52, 20 January 2022 diff hist +40 Medicinal plants →Distribution
- 00:5000:50, 20 January 2022 diff hist 0 m Foraging changed all instances of "radius increase" to "radius modifier" for clarity
- 00:3600:36, 20 January 2022 diff hist +453 N User talk:Daniel Created page with "== Jaw Stab Chance == Hi Daniel. I noticed that for short blades skill you mentioned that the base jaw-stab chance is multiplied by (1+0.03*skilllevel). If you got this from t..."
4 January 2022
- 12:4012:40, 4 January 2022 diff hist +45 Spare Engine Parts Made some clarifications. Still need more specific info (low skill engine repairs, performance vehicle repairs, estimated amount of parts obtained per engine quality at high/low mechanics)
3 December 2021
- 01:5601:56, 3 December 2021 diff hist +10 Traits →Negatives: Very Underweight cannot be Athletic :(
- 01:2401:24, 3 December 2021 diff hist 0 Skills →Starting Skill Levels: adjusted relative amounts. I couldn't remember if it was 3 or 4x so I tested and it's 4x (at +1)
17 November 2021
- 07:1307:13, 17 November 2021 diff hist −1 m Weapons →Short Blade: despite most things being right, for some reason there was a wrong durability listed for the hand scythe
28 August 2021
- 04:0504:05, 28 August 2021 diff hist 0 Skills →Starting Skill Levels: oops
- 04:0304:03, 28 August 2021 diff hist +335 Skills Added explanation of strength and fitness multipliers. Fixed previous edit (which explains effective multiplier of 'XP boost's)
- 03:5503:55, 28 August 2021 diff hist +129 Skills →Starting Skill Levels
25 June 2020
- 01:3801:38, 25 June 2020 diff hist +24 Mechanics →Step 1: Character Creation: clarified skill exp
13 June 2020
- 04:3104:31, 13 June 2020 diff hist +39 m Tailoring minor edit to previous update
- 04:2804:28, 13 June 2020 diff hist +376 Tailoring Added information about level 8 restorations.
6 April 2020
- 00:4400:44, 6 April 2020 diff hist −3 Potato wrong caloric value
30 January 2020
- 01:3401:34, 30 January 2020 diff hist +153 Weapons →Stab weapons
17 January 2020
- 00:0900:09, 17 January 2020 diff hist +373 Clothing →Feet
16 January 2020
- 23:5623:56, 16 January 2020 diff hist +1,132 Clothing →Build 41: added legs and feet sections
- 07:4907:49, 16 January 2020 diff hist +73 Occupation →Build 41: added firefighter pants (note the wiki syntax used)
- 07:2507:25, 16 January 2020 diff hist +116 Occupation →Build 41: added column for bonus starting clothing options
15 January 2020
- 22:0322:03, 15 January 2020 diff hist +721 Tiles Added Decoration category and 1 item. I'm not sure how many other varieties of potted plants nor how many other decorative furniture there is. Please find picture.
9 January 2020
- 00:0300:03, 9 January 2020 diff hist +36 Skills →Leveling Up