Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Spiked Pickaxe Handle

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Spiked Pickaxe Handle
PickAxeHandleSpiked Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Skill
Properties
Max condition
4
Condition lower chance
2
Performance
Damage
0.7–1
Door damage
5
Tree damage
0
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Crit chance
10%
Technical
Item ID
Base.PickAxeHandleSpiked

A spiked pickaxe handle is an improvised short blunt weapon.

Usage

Pros Cons
  • Can hit up to 2 enemies with multi-hit enabled.
  • Hard to acquire.
  • Low damage.
  • Short range.
  • Weak durability.
  • Cannot be repaired.

Breaking doors

The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.

Condition

The spiked pickaxe handle has a maximum condition of 4. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/2 (50%) 8
0 4 1/4 (25%) 16
0 8 1/6 (17%) 24
4 0 1/6 (17%) 24
8 0 1/10 (10%) 40
4 4 1/8 (13%) 32
4 8 1/10 (10%) 40
8 8 1/14 (7%) 56
10 10 1/16 (6%) 64

Location

PickAxeHandleSpiked distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

History

Base.PickAxeHandleSpiked

Version Description
Build 41.65 DisplayCategory added with value WeaponCrafted.
IdleAnim added with value Idle_Weapon2.
RunAnim added with value Run_Weapon2.
TwoHandWeapon added with value TRUE.
Build 41.54 BreakSound changed from BreakWoodItem to SpikedPickAxeHandleBreak.
DoorHitSound added with value SpikedPickAxeHandleHit.
HitFloorSound added with value SpikedPickAxeHandleHit.
HitSound added with value SpikedPickAxeHandleHit.
SwingSound added with value SpikedPickAxeHandleSwing.
Build 41.32 MaxRange changed from 1.3 to 1.1.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PickAxeHandleSpiked
    {
        DisplayCategory = WeaponCrafted,
        MaxRange	=	1.1,
        WeaponSprite	=	PickAxeHandleSpiked,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Spiked PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Nails,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SpikedPickAxeHandleBreak,
        DoorHitSound = SpikedPickAxeHandleHit,
		HitSound = SpikedPickAxeHandleHit,
		HitFloorSound = SpikedPickAxeHandleHit,
		SwingSound = SpikedPickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
    }

See also