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Stick Trap

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Stick Trap
StickTrapAnim.gif
[[File:{{{icon2}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon3}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon4}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon5}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon6}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon7}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon8}}}|Stick Trap||class=pixelart}}]]
[[File:{{{icon9}}}|Stick Trap||class=pixelart}}]]
General
Category
Trapping
EncumbranceMoodle Icon HeavyLoad.png
0.5
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
15
Animals
Bird.png
Crafting
Ingredients
Sturdy Stick × 4
Twine (1 unit)
Destroy
Products
Technical
Item ID(s)
Base.TrapStick
Tile ID(s)
constructedobjects_01_13

A stick trap is a small-sized trap used by beginner trappers.

Usage

A stick trap is one of several traps used in trapping to catch a variety of wildlife.

To place the trap, unpack it to your main inventory, right-click on the ground, and click "Place trap > Stick trap"

Trapping

Main article: Trapping

Stick traps can be used to catch small birds.

Catch chance:
Small Bird 40%

Crafting

To craft a stick trap, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise, it will be available after reading The Hunter Magazine Vol.2

Trapping

Main article: Trapping
Product Ingredients Tools Requirements Workstation XP
TrapStick.png
Stick Trap
TZ WoodenStick.png Sturdy Stick ×4
Twine.png Twine ×2 unit(s)
none
MagazineHunting2.png
The Hunter Magazine Vol. 2
none none

Location

The loot distributions can be found in the table(s) below.

TrapStick distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
storageunit crate 23.28%
Vehicle
Type Container Effective chance
Hunter Trunk 10.78%
Ranger Trunk 10.78%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
-- - DeepForest 1 - - - - - - -

History

Base.TrapStick

Version Description
Build 41.65 DisplayCategory added with value Trapping.
Build 35.25b DisplayName changed from Trap Stick to Stick Trap.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapStick
    {
        DisplayCategory = Trapping,
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	Stick Trap,
        Icon	=	TrapStick,
        Trap    =   true,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local stickTrap = {};
stickTrap.type = "Base.TrapStick";
stickTrap.sprite = "constructedobjects_01_13";
stickTrap.closedSprite = "constructedobjects_01_12";
stickTrap.trapStrength = 15;
stickTrap.destroyItem = { "Base.UnusableWood", "Base.Twine" };
table.insert(Traps, stickTrap);

See also