Stressed
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. Last edit was 14/04/2024.Stressed is a moodle that represents the character's stress level.
Overview
The character is stressed due to potentially being infected, surrounded by zombies, covered in blood with the hemophobic trait, night terrors, or not smoking cigarettes for a while with the smoker trait. Stress can be treated by smoking cigarettes, reading literature, and distancing from the zombies. Stress reduces the damage of weapons (shaking hands...), and chronic stress will lead to unhappiness.
Moodle levels
Anxious
"On edge."
- Occurs when stress is above 25%.
- No effect yet.
Agitated
"Nervous and jumpy."
- Occurs when stress is above 50%.
- Melee and ranged damage reduced by 0.1.
- Unhappiness rises slowly.
- This is the usual cap for Smokers who haven't had a cigarette.
Stressed
"Sweaty palms. Gnawing fear."
- Occurs when stress is above 75%.
- Melee and ranged damage reduced by 0.2.
- Unhappiness rises moderately fast.
Nervous Wreck
"Terrified."
- Occurs when stress is above 90%.
- Melee and ranged damage, reduced by 0.3.
- Unhappiness rises quickly.
Trivia
- Note: Weapons damage are not lowered under 0.1 (before applying endurance / tiredness damage output reduction for melee ones).