Suture Needle
- This article is about the medical needle used for stitching deep wounds. For the sewing needle, see Needle.
A suture needle is an item used in first aid.
Usage
A suture needle can be used to stitch a deep wound. Alternatively, if a suture needle is not available, a needle can be used with thread, however it will cause the player more pain.
A suture needle is a one use item, and will be consumed once used.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Mattress |
0 XP | none | Needle (keep) |
Thread (5 units) (consumed) |
Sheet x5 (consumed) |
Pillow x5 (consumed) |
Stitch
- Main article: Health
An untreated deep wound will continue to damage the player, which can be treated temporarily with a bandage, however making it dirty within a few seconds. Therefore, stitching a deep wound is the wisest treatment for a deep wound. This should be done with a suture needle, however can also be done with a standard needle and thread which will cause the player more pain.
A stitch should never be bandaged, as it increases the healing rate by approximately 6-fold, while also increasing the chance of infection. A sterilized bandage will prevent the stitch from becoming infected, however will still increase the healing rate, therefore is only recommended if the stitch is already infected and other means of disinfecting are not available.
The player will be granted first aid experience after both performing the stitch and removing stitches once it has healed completely.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
morgue | counter | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item SutureNeedle
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Normal,
DisplayName = Suture Needle,
Icon = SutureNeedle,
MetalValue = 5,
Tooltip = Tooltip_SutureNeedle,
Medical = TRUE,
WorldStaticModel = SutureNeedle,
}