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Suture Needle

From PZwiki
(Redirected from Suture Needle)
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Suture Needle
SutureNeedle Model.png
General
Category
First Aid
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Metal quantity
5
Technical
Item ID
Base.SutureNeedle
Used in the treatment of deep wounds.
— In-game tooltip
PlushSpiffo.pngThis article is about the medical needle used for stitching deep wounds. For the sewing needle, see Needle.

A suture needle is an item used in first aid.

Usage

A suture needle can be used to stitch a deep wound. Alternatively, if a suture needle is not available, a needle can be used with thread, however it will cause the player more pain.

A suture needle is a one use item, and will be consumed once used.

Crafting

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Mattress.png
Mattress
Thread.png Thread ×2 unit(s)
Sheet.png Sheet ×5
Pillow.png Pillow ×5
Needle.png
Needle
none none none

Stitch

Main article: Health

An untreated deep wound will continue to damage the player, which can be treated temporarily with a bandage, however making it dirty within a few seconds. Therefore, stitching a deep wound is the wisest treatment for a deep wound. This should be done with a suture needle, however can also be done with a standard needle and thread which will cause the player more pain.

A stitch should be bandaged, as that will increase the healing rate.

The player will be granted first aid experience after both performing the stitch and removing stitches once it has healed completely.

Location

The loot distributions can be found in the table(s) below.

SutureNeedle distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
coroneroffice counter 41.46%
coroneroffice counter 23.67%
coroneroffice dresser 41.46%
coroneroffice dresser 23.67%
coroneroffice medicine 41.46%
coroneroffice medicine 23.67%
cortmanoffice medicine 19.68%
dentist counter 19.68%
dentist dresser 19.68%
dentist metal_shelves 19.68%
dentiststorage cardboardbox 19.68%
dentiststorage crate 19.68%
dentiststorage metal_shelves 19.68%
dentiststorage smallbox 19.68%
hospitalstorage cardboardbox 19.68%
hospitalstorage crate 19.68%
hospitalstorage metal_shelves 19.68%
hospitalstorage smallbox 19.68%
kennels counter 19.68%
kennels metal_shelves 19.68%
medical counter 19.68%
medical dresser 19.68%
medical metal_shelves 19.68%
medicalstorage counter 19.68%
medicalstorage metal_shelves 19.68%
morgue counter 41.46%
morgue counter 23.67%
Nurse cardboardbox 23.67%
Nurse counter 23.67%
Nurse crate 23.67%
Nurse metal_shelves 23.67%
Nurse smallbox 23.67%
oldmedical counter 6.74%
oldmedical metal_shelves 6.74%
pharmacy metal_shelves 19.68%
pharmacystorage cardboardbox 19.68%
pharmacystorage counter 19.68%
pharmacystorage crate 19.68%
pharmacystorage metal_shelves 19.68%
pharmacystorage shelves 19.68%
pharmacystorage smallbox 19.68%
SafehouseLoot counter 41.46%
SafehouseLoot medicine 41.46%
SafehouseLoot_Late counter 11.21%
SafehouseLoot_Late medicine 23.67%
SafehouseLoot_Mid counter 23.67%
SafehouseLoot_Mid medicine 23.67%
Vehicle
Type Container Effective chance
Ambulance Seat Front 6.53%
Ambulance Trunk 18.53%
Doctor Glove Box 6.53%
Doctor Seat Front 6.53%
Doctor Seat Rear 6.53%
Doctor Trunk 23.67%
Nurse Glove Box 6.53%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 ForagingNav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

History

Base.SutureNeedle

Version Description
Build 42.0.0 Item tag added with value FitsWallet.
Build 41.65 DisplayCategory added with value FirstAid.
Build 41.50 WorldStaticModel added with value SutureNeedle.
Build 41.23 Medical added with value TRUE.
Build 35.25b MetalValue added with value 5.
Tooltip added with value Tooltip_SutureNeedle.
Build 30.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_medical.txt

Retrieved: Build 42.0.2
item SutureNeedle
	{
	    /* note that this a specialized sterile delicate one-use surgical instrument, and is not suitable for tailoring tasks */
	    /* it is deliberate that this is not usable for Tailoring purposes */
		DisplayName = Suture Needle,
		DisplayCategory = FirstAid,
		Type = Normal,
		Weight = 0.1,
		Icon = SutureNeedle,
		Medical = TRUE,
		MetalValue = 5,
		Tooltip = Tooltip_SutureNeedle,
		WorldStaticModel = SutureNeedle,
		Tags = FitsWallet,
	}

See also