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Sweater

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Diamond-pattern Sweater
Jumper Diamond Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Properties
Material
Cotton
Scratch defence
10%
Insulation
55%
Wind resistance
45%
Technical
Item ID
Base.Jumper_DiamondPatternTINT

A diamond-pattern sweater is a clothing item that comes in a variety of colors.

Usage

Pros and cons

Pros Cons
  • Provides a moderate amount of insulation and protection from the wind.
  • The only sweater with neck protection.
  • Provides very little protection from zombies.

Recipes

Ranger T-shirts can be used to make ripped sheets or sheet ropes.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Rag.png
Rag
One of:
Clothing (cotton) Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Clothing (cotton) Clothing (cotton) ×1
none none none none

Body part

Location

The loot distributions can be found in the table(s) below.

Jumper_DiamondPatternTINT distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all clothingrack 15.52%
all dresser 2.81%
all locker 3.28%
all wardrobe 3.28%
all wardrobe 2.34%
bathroom locker 2.34%
bedroom crate 4.44%
bedroom crate 0.59%
bedroom dresser 2.81%
bedroom wardrobe 3.28%
bedroom wardrobe 2.34%
changeroom locker 2.34%
closet crate 4.44%
closet crate 0.59%
clothingstorage clothingrack 11.21%
clothingstorage crate 11.21%
clothingstore clothingrack 15.52%
clothingstore crate 11.21%
departmentstorage crate 11.21%
garagestorage crate 4.44%
garagestorage crate 0.59%
laundry clothingdryerbasic 4.44%
laundry clothingdryerbasic 3.04%
laundry clothingdryer 4.44%
laundry clothingdryer 3.04%
laundry clothingwasher 4.44%
laundry clothingwasher 3.04%
laundry counter 4.44%
laundry counter 3.04%
pawnshop clothingrack 11.21%
pawnshop crate 11.21%
pawnshop metal_shelves 11.21%
sewingstore clothingrack 15.52%
shoestore clothingrack 15.52%
storageunit crate 4.44%
storageunit crate 0.59%
storageunit metal_shelves 4.44%
storageunit metal_shelves 0.59%
Vehicle
Type Container Effective chance
Clothing Trunk 0.77%
Stories
Story ID Link
RBTSSewing Table stories
Outfit
Outfit Probability GUID
Party (male) 100% 287211d8-b712-4a3c-a6a9-d61cd5783289
Teacher (male) 50% 0d3f7696-3301-49e3-97c1-89cee39779e8
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

History

Base.Jumper_DiamondPatternTINT

Version Description
Build 41.65 DisplayCategory added with value Clothing.
Build 41.54 WorldStaticModel added with value Jumper_Ground.
Build 41.20 FabricType added with value Cotton.
Insulation added with value 0.55.
WindResistance added with value 0.45.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jumper_DiamondPatternTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Diamond-pattern Sweater,
        ClothingItem = Jumper_DiamondPatternTINT,
        BodyLocation = Sweater,
        BloodLocation = Jacket,
        Icon = SweaterVneckArgyle,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Jumper_Ground,
    }

See also