Body Area: Torso
The sweater is an article of clothing equipable on the torso. It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.
It is primarily used to protect the player from getting cold, typically during the winter months. The player will often find themselves getting too hot when wearing the sweater. This is due to the sweater currently having the greatest player temperature effect, having a value of 15.
Like the blouse, there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the sweater can be cleaned.
Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.
A sweater can be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they can be found, the sweater is an obvious source of bandages. In an emergency, a dirty or bloody sweater can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
|Provides some protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope.
||Tear up fabric and use the ripped strips of cloth as bandages or in a molotov cocktail.
||A rope made of sheet(s) or clothes that can be hung out of a window. You need one sheet rope for each story you wish to climb up or down.
From items.txt (Project Zomboid directory/media/scripts/)
Palettes = Shirt_White,
BodyLocation = Top,
PalettesStart = Shirt_,
Type = Clothing,
Temperature = 15,
SpriteName = Shirt,
DisplayName = Sweater,
Icon = Sweater,
ConditionLowerChanceOneIn = 10,
ConditionMax = 7,