Taco

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Taco
Taco Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerUI Hunger.png
-25
ThirstUI Thristy.png
0
CaloriesCalories
400
CarbohydratesCarbohydrates
80
ProteinsProteins
32
FatFat
28
Effect
UnhappinessUI Unhappy.png
-10
Technical
Item ID
Base.Taco
PlushSpiffo.pngThis article is about tacos that spawn naturally. For tacos made by the player, see recipe ingredients.

A Taco is a perishable food item.

Usage

Consumable properties

Tacos can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Taco (Fresh) -25 - -10 -
Stale Taco (Stale) -19 +10 - -
Rotten Taco (Rotten) -11 +20 +10 100%

Location

The loot distributions can be found in the table(s) below.

Taco distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
bandkitchen fridge 10.78%

Tacos are primarily found in taco restaurants, though they will occasionally also spawn in "band practice fridges".

History

Base.Taco

Version Description
41.65 Released on or before this version.

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Base.TacoRecipe

Version Description
41.65 Released on or before this version.

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Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Taco
	{
		DisplayName = Taco,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Taco,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -25,
		UnhappyChange = -10,
		Calories = 400,
		Carbohydrates = 80,
		Lipids = 28,
		Proteins = 32,
		WorldStaticModel = Taco_Ground,
	}

See also