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Tarp

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Tarp
Tarp Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
1
Technical
Item ID
Base.Tarp

The tarp is an item used to craft a tent kit for camping.

Usage

Recipes

The tarp is only used to make a tent kit.

Product Ingredients Tools Requirements Workstation XP
TZ TentKit.png
Tent Kit
TentMaterial.png Tarp ×1
TZ TentPeg.png Tent Peg ×4
TZ WoodenStick.png Sturdy Stick ×2
none none none none
TZ TentKit.png
Tent Kit
TentMaterial.png Tarp ×1
Stake.png Stake ×4
TZ WoodenStick.png Sturdy Stick ×2
none none none none

Location

The loot distributions can be found in the table(s) below.

Tarp distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 1.13%
all metal_shelves 4.44%
armyhanger counter 23.67%
armyhanger metal_shelves 23.67%
armysurplus counter 23.67%
armysurplus metal_shelves 41.46%
armysurplus metal_shelves 23.67%
armysurplus shelves 41.46%
armysurplus shelves 23.67%
bedroom crate 1.13%
camping counter 41.46%
camping counter 23.67%
camping shelves 41.46%
camping shelves 23.67%
campingstorage crate 41.46%
campingstorage crate 23.67%
carsupply clothingrack 23.67%
carsupply metal_shelves 23.67%
carsupply shelves 23.67%
closet crate 23.67%
closet crate 1.13%
drugshack counter 23.67%
drugshack crate 23.67%
factorystorage locker 23.67%
fishingstorage counter 41.46%
fishingstorage counter 23.67%
fishingstorage crate 41.46%
fishingstorage crate 23.67%
fishingstorage metal_shelves 41.46%
fishingstorage metal_shelves 23.67%
fishingstorage shelves 41.46%
fishingstorage shelves 23.67%
garagestorage crate 23.67%
garagestorage crate 1.13%
gasstorage counter 23.67%
hunting counter 41.46%
hunting counter 23.67%
janitor counter 23.67%
janitor metal_shelves 23.67%
mechanic crate 23.67%
mechanic metal_shelves 23.67%
mechanic wardrobe 23.67%
morgue counter 23.67%
pawnshop crate 41.46%
pawnshop crate 23.67%
pawnshop metal_shelves 41.46%
pawnshop metal_shelves 23.67%
pawnshop shelves 41.46%
pawnshop shelves 23.67%
schoolstorage counter 23.67%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 23.67%
storageunit metal_shelves 1.13%
ToolsCache1 Duffel Bag 23.67%
ToolsCache1 counter 23.67%
ToolsCache1 ToolsBox 23.67%
zippeestorage counter 23.67%
Vehicle
Type Container Effective chance
Ambulance Trunk 6.53%
Carpenter Trunk 6.53%
Clothing Trunk 6.53%
Construction Worker Trunk 6.53%
Distillery Trunk 6.53%
Doctor Trunk 6.53%
Electrician Trunk 6.53%
Farmer Trunk 6.53%
Fire Trunk 12.53%
Fisherman Trunk 6.53%
Fossoil Trunk 6.53%
Golf Trunk 6.53%
Groceries Trunk 6.53%
Heavy Trunk 6.53%
Heralds Trunk 6.53%
Hunter Trunk 6.53%
Mass Gen Fac Trunk 6.53%
McCoy Trunk 6.53%
Metal Welder Trunk 6.53%
Painter Trunk 6.53%
Police Trunk 6.53%
Postal Trunk 6.53%
Radio Trunk 6.53%
Ranger Trunk 6.53%
Sports Trunk 6.53%
Standard Trunk 6.53%
Survivalist Trunk 6.53%
Taxi Trunk 6.53%
Transit Trunk 6.53%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 2 DeepForest: 5 - - - - - - -

Tarps can be found in warehouses, where there are plenty of storage crates.

History

Base.Tarp

Version Description
Build 41.65 DisplayCategory added with value Material.
Build 41.50 WorldStaticModel added with value Tarp.
Build 28 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Tarp
	{
	    DisplayCategory = Material,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Tarp,
		Icon	=	TentMaterial,
		WorldStaticModel = Tarp,
	}

See also