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Thread

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Thread
Thread Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Capacity
10 units
Technical
Item ID
Base.Thread

Thread is an item used in tailoring, carpentry and first aid. It has a maximum capacity of 10 units.

Usage

Tailoring

Thread is needed to repair and fortify clothes with the tailoring skill. Each application of a padding or patch uses 1 unit of thread.

Crafting

Thread is required in crafting a mattress.

Medical

Thread can be used with a needle to stitch deep wounds, however causing more pain than using a suture needle.

Crafting

Product Ingredients Tools Requirements Workstation XP
Mattress.png
Mattress
Thread.png Thread ×2 unit(s)
Sheet.png Sheet ×5
Pillow.png Pillow ×5
Needle.png
Needle
none none none

Location

The loot distributions can be found in the table(s) below.

Thread distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 41.46%
bedroom crate 1.13%
closet crate 41.46%
closet crate 1.13%
departmentstorage metal_shelves 23.67%
garagestorage crate 41.46%
garagestorage crate 1.13%
generalstore shelves 23.67%
generalstorestorage shelves 23.67%
gigamart shelves 23.67%
housewarestore shelves 23.67%
kitchen counter 13.39%
kitchen crate 41.46%
kitchenwares shelves 23.67%
livingroom counter 13.39%
morgue counter 41.46%
morgue counter 23.67%
sewingstorage crate 41.46%
sewingstorage crate 23.67%
sewingstorage metal_shelves 41.46%
sewingstorage metal_shelves 23.67%
sewingstore clothingrack 41.46%
sewingstore clothingrack 23.67%
sewingstore counter 41.46%
sewingstore counter 23.67%
sewingstore shelves 41.46%
sewingstore shelves 23.67%
storageunit crate 41.46%
storageunit crate 1.13%
storageunit metal_shelves 41.46%
storageunit metal_shelves 1.13%
Stories
Story ID Link
RBTSSewing Table stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -

History

Base.Thread

Version Description
Build 41.65 DisplayCategory added with value Material.
Build 41.51 WorldStaticModel added with value Thread.
Build 41.37 ConsolidateOption added with value ContextMenu_Merge.
cantBeConsolided removed.
Build 41.23 SurvivalGear added with value TRUE.
Build 39.64 UseWhileEquipped added with value FALSE.
Build 35.25b cantBeConsolided added with value TRUE.
Build 30.12 UseDelta changed from 0.2 to 0.1.
Build 28 Type changed from Normal to Drainable.
UseDelta added with value 0.2.
RC2.9.9.17 - Build 0009 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Thread
	{
	    DisplayCategory = Material,
		Weight	=	0.1,
		Type	            =	        Drainable,
		UseWhileEquipped	=	FALSE,
        UseDelta	        =	        0.1,
		DisplayName	=	Thread,
		Icon	=	Thread,
		ConsolidateOption = ContextMenu_Merge,
		SurvivalGear = TRUE,
		WorldStaticModel = Thread,
	}

Obtaining from ripping clothing

Source: ProjectZomboid\media\scripts\recipecode.txt

Retrieved: Build 41.78.16
-- add thread sometimes, depending on tailoring level
if ZombRand(7) < player:getPerkLevel(Perks.Tailoring) + 1 then
    local max = 2;
    if nbrOfCoveredParts then
        max = nbrOfCoveredParts;
        if max > 6 then
            max = 6;
        end
    end
    max = ZombRand(2, max);
    local thread = InventoryItemFactory.CreateItem("Base.Thread");
    for i=1,10-max do
        thread:Use();
    end
    player:getInventory():AddItem(thread);
end

See also