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Tie

From PZwiki
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Tie
Black Tie
Blue Tie
Red Tie
Blue Tie with Dots
Blue Tie with Stripes
Multicolor Tie
Red Tie with Dots
Red Tie with Stripes
Spiffo Tie
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Neck
Technical
Item ID

A tie or clip-on tie is a clothing item that comes in a variety of colors and patterns.

Usage

Ties are primarily cosmetic and provide no protection from weather or zombies. However, they can be equipped in the neck slot independently from a scarf, so both items can be worn at once.

Body location

Protection Neck.png
  • Neck

Location

The loot distributions can be found in the table(s) below.

Tie_Full distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all locker 3.28%
all wardrobe 3.28%
bedroom wardrobe 3.28%
Outfit
Outfit Probability GUID
Foreman (male) 50% a77c88f8-2ce7-4e09-9716-325289a6ee7d
Pharmacist (male) 70% 219f3139-949b-4e5a-a691-b3c46f9c39be
Postal (female) 100% 9f88b553-429d-41cd-bad2-30680fc8bb99
Postal (male) 100% bcdfa184-a015-443c-a3b8-73d42580e90d
Teacher (male) 70% 0d3f7696-3301-49e3-97c1-89cee39779e8
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -
Tie_Worn distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all locker 3.28%
all wardrobe 3.28%
bedroom wardrobe 3.28%
Outfit
Outfit Probability GUID
Classy (male) 70% 3b730e3e-71dc-4454-a0ef-5650880313fb
Groom (male) 100% 3b730e3e-71dc-4454-a0ef-5650880313fb
John (male) 100% 1e23d0e6-ba10-4028-af10-9ff36152ed5c
Judge Matt Hass (male) 100% 09be1158-412f-43d1-afe9-475732da8351
Mayor Westpoint (male) 100% f09812df-4f0a-48f2-94b3-78fe228cac0c
Office Worker (male) 60% bb9df2ff-3b62-448a-9588-0ae7372967af
Office Worker Skirt (female) 30% 959f7e01-d9df-4557-a582-0aa76d39f48c
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -
Tie_Full_Spiffo distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
jayschicken_kitchen crate 19.68%
spiffoskitchen crate 19.68%
spiffoskitchen metal_shelves 19.68%
spiffosstorage crate 19.68%
spiffosstorage metal_shelves 19.68%
Vehicle
Type Container Effective chance
Spiffo Trunk 5.33%
Tie_Worn_Spiffo distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
jayschicken_kitchen crate 19.68%
spiffoskitchen crate 19.68%
spiffoskitchen metal_shelves 19.68%
spiffosstorage crate 19.68%
spiffosstorage metal_shelves 19.68%
Vehicle
Type Container Effective chance
Spiffo Trunk 5.33%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

Variants

Icon Name Encumbrance Body location Item ID
TieTieTieTieTieTieTieTieTie Tie 0.1 Neck Base.Tie_Full
Gold Bangle Spiffo Tie 0.1 Neck Base.Tie_Full_Spiffo
Clip-On TieClip-On TieClip-On TieClip-On TieClip-On TieClip-On TieClip-On TieClip-On TieClip-On Tie Clip-On Tie 0.1 Neck Base.Tie_Worn
Clip-on Spiffo Tie Clip-on Spiffo Tie 0.1 Neck Base.Tie_Worn_Spiffo

History

Base.Tie_Full

Version Description
Build 41.65 DisplayCategory added with value Accessory.
Build 41.54 WorldStaticModel added with value Tie_Ground.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

TieBlack.png Base.Tie_Full
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Tie_Full
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Tie,
		ClothingItem = Tie_Full,
		BodyLocation = Neck,
		IconsForTexture = TieBlack;TieBlue;TieBlueDot;TieBlueStripe;TieMulticolour;TieRed;TieRedDot;TieRedStripe,
		Weight = 0.1,
		WorldStaticModel = Tie_Ground,
	}

TieSpiffo.png Base.Tie_Full_Spiffo
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Tie_Full_Spiffo
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Spiffo Tie,
        ClothingItem = Tie_Full_Spiffo,
        BodyLocation = Neck,
        Icon = TieSpiffo,
        Weight = 0.1,
        WorldStaticModel = Tie_Ground,
    }

TieBlack.png Base.Tie_Worn
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Tie_Worn
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Clip-on Tie,
		ClothingItem = Tie_Worn,
		BodyLocation = Neck,
		IconsForTexture = TieBlack;TieBlue;TieBlueDot;TieBlueStripe;TieMulticolour;TieRed;TieRedDot;TieRedStripe,
		Weight = 0.1,
		WorldStaticModel = Tie_Ground,
	}

TieSpiffo.png Base.Tie_Worn_Spiffo
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Tie_Worn_Spiffo
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Clip-on Spiffo Tie,
        ClothingItem = Tie_Worn_Spiffo,
        BodyLocation = Neck,
        Icon = TieSpiffo,
        Weight = 0.1,
        WorldStaticModel = Tie_Ground,
    }

See also