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A tie or clip-on tie is a clothing item that comes in a variety of colors and patterns.
Usage
Ties are primarily cosmetic and provide no protection from weather or zombies. However, they can be equipped in the neck slot independently from a scarf, so both items can be worn at once.
Body location
|
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 3.28% |
all | wardrobe | 3.28% |
bedroom | wardrobe | 3.28% |
Outfit | Probability | GUID |
---|---|---|
Foreman (male) | 50% | a77c88f8-2ce7-4e09-9716-325289a6ee7d |
Pharmacist (male) | 70% | 219f3139-949b-4e5a-a691-b3c46f9c39be |
Postal (female) | 100% | 9f88b553-429d-41cd-bad2-30680fc8bb99 |
Postal (male) | 100% | bcdfa184-a015-443c-a3b8-73d42580e90d |
Teacher (male) | 70% | 0d3f7696-3301-49e3-97c1-89cee39779e8 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 3.28% |
all | wardrobe | 3.28% |
bedroom | wardrobe | 3.28% |
Outfit | Probability | GUID |
---|---|---|
Classy (male) | 70% | 3b730e3e-71dc-4454-a0ef-5650880313fb |
Groom (male) | 100% | 3b730e3e-71dc-4454-a0ef-5650880313fb |
John (male) | 100% | 1e23d0e6-ba10-4028-af10-9ff36152ed5c |
Judge Matt Hass (male) | 100% | 09be1158-412f-43d1-afe9-475732da8351 |
Mayor Westpoint (male) | 100% | f09812df-4f0a-48f2-94b3-78fe228cac0c |
Office Worker (male) | 60% | bb9df2ff-3b62-448a-9588-0ae7372967af |
Office Worker Skirt (female) | 30% | 959f7e01-d9df-4557-a582-0aa76d39f48c |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
jayschicken_kitchen | crate | 19.68% |
spiffoskitchen | crate | 19.68% |
spiffoskitchen | metal_shelves | 19.68% |
spiffosstorage | crate | 19.68% |
spiffosstorage | metal_shelves | 19.68% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
jayschicken_kitchen | crate | 19.68% |
spiffoskitchen | crate | 19.68% |
spiffoskitchen | metal_shelves | 19.68% |
spiffosstorage | crate | 19.68% |
spiffosstorage | metal_shelves | 19.68% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Variants
Icon | Name | Item ID | ||
---|---|---|---|---|
Tie | 0.1 | Neck | Base.Tie_Full | |
Spiffo Tie | 0.1 | Neck | Base.Tie_Full_Spiffo | |
Clip-On Tie | 0.1 | Neck | Base.Tie_Worn | |
Clip-on Spiffo Tie | 0.1 | Neck | Base.Tie_Worn_Spiffo |
History
Base.Tie_Full
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Accessory . |
Build 41.54 | WorldStaticModel added with value Tie_Ground . |
Build 41.12 | Released on this version. |
Code
Base.Tie_Full
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Tie_Full
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Tie,
ClothingItem = Tie_Full,
BodyLocation = Neck,
IconsForTexture = TieBlack;TieBlue;TieBlueDot;TieBlueStripe;TieMulticolour;TieRed;TieRedDot;TieRedStripe,
Weight = 0.1,
WorldStaticModel = Tie_Ground,
}
Base.Tie_Full_Spiffo
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Tie_Full_Spiffo
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Spiffo Tie,
ClothingItem = Tie_Full_Spiffo,
BodyLocation = Neck,
Icon = TieSpiffo,
Weight = 0.1,
WorldStaticModel = Tie_Ground,
}
Base.Tie_Worn
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Tie_Worn
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Clip-on Tie,
ClothingItem = Tie_Worn,
BodyLocation = Neck,
IconsForTexture = TieBlack;TieBlue;TieBlueDot;TieBlueStripe;TieMulticolour;TieRed;TieRedDot;TieRedStripe,
Weight = 0.1,
WorldStaticModel = Tie_Ground,
}
Base.Tie_Worn_Spiffo
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Tie_Worn_Spiffo
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Clip-on Spiffo Tie,
ClothingItem = Tie_Worn_Spiffo,
BodyLocation = Neck,
Icon = TieSpiffo,
Weight = 0.1,
WorldStaticModel = Tie_Ground,
}